OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: Vaikless on 28 Aug 2008, 16:21:09
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I was wondering if it is possible to change the warfare scripts so that when a player gets killed he loses all his money -or maybe 80% of his money-.
would be great
I don't like the battlefield-ish attitude of the warfare games where dying is no real harm except you have to drive all the way to the fight again.
And I think that Fasttime is a little to fast with 1h = 24h but I can't find the file to change it. (4h = 24std would be great)
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i do not know how to do that script but i am looking to try and help you find the warfare fastime script if you do please let me know i will let you know if i find something
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I only found the Server_UpdateTime.sqs and the clinet version of this
currentTime = DayTime
PublicVariable "currentTime"
;Prevent choppy clouds with fast time.
if (fastTime) then {0 setOvercast 0};
#Update
~1
if (!fastTime) then {Goto "Update"};
;1 hour = 24 hours.
SkipTime FASTTIMERATE
currentTime = DayTime
PublicVariable "currentTime"
Goto "Update"
But this can't be it... here fasttime is just a variable an not defined I think..
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Is there any script named something like onplayerkilled or respawn. You would want to find a script that checks when the unit dies along them lines, and anything to do with respawning - when the player goes to respawn you will want to remove the money then.
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ok its a bit late i know but here goes tht script was stering me in the face the whole time which is quite ironic cos it's a very used script
C:\Documents and Settings\Chris\My Documents\ArmA Other Profiles\Capt%20Dragon\missions\BMGWarfare_Sakakah_Al_Jawf_v1.3A.Sakakah\Common\Init
thts were it is, it is the main init file for the commons and the bit you are looking for is
;1 hour of play time = 24 hours of world time.
FASTTIMERATE = 0.00666
its about the 30 line down
Hope this helps Dragon