OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: CrazyAce on 24 Aug 2008, 00:38:31
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What I'm wanting to do is have a trigger that triggers music to be played when a player is in the trigger radius. As an example when the player is near a building, the trigger starts to play music or a sound effect then fades off as the player moves away from the building. In the COMREF a few codes can be used except so far nothing is working, what would I need to do to make this happen?
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G'day mate,
you could try this way in your trigger
Repeatedly
on act
playmusic ["JokerandTheThief", 0]; 1 fadeMusic 1on dea5 fadeMusic 0
Odin
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Dude that is perfect :clap: I tried searching the forums for something like this, but wasn't able to get anything relevant with the search terms trigger,music.
Thanx bud.
:edit:
Hu... This is strange. I get "BuildingMusic" not found error message... I placed the *.ogg file in the mission sound folder and just for the heck of it I also made it into a *.wav and *.mp3 :scratch:
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Did you add the music to the description.ext file in class cfgMusic?
Have a look also at the Editors Depot for some tuts on the subject.
For example: Here (http://www.ofpec.com/ed_depot/index.php?action=details&id=55&page=1&cat=xyz)
Planck