OFPEC Forum
Missions Depot => ArmA - Multiplayer Beta Testing => Topic started by: Ironman on 19 Aug 2008, 03:00:21
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Freedom Angels
Author: Ironman
Mission Difficulty: 5 (1-10 scale 10 being hardest)
Coop (1-6 Players)
****UPDATE INFO: 8/20/08****
There are two version of this mission. [co-06@] needs John's specials forces and the desert weapon pack. The other version, [co-06] does not require any addons. Simple mission really, free the hostages before they all go boom. Want more info... read the briefing.
John's Spec. Forces: http://www.armaholic.com/page.php?id=3498
Desert Wep Pack: http://www.armaholic.com/page.php?id=2127
Enjoy this simple mission and dont forget..... EAT THE CHEESE!
------------Edit Mission 11/29/2008----------------
This is NOT an official mission released by ATARI, any damage to your monitor (by throwing crap at it) or CPU (kicking it where the sun don't shine) is all on you, so play the mission at your own risk.
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Hello Ironman,
I tried the no addon version, but hit a showstopper immediately: No chopper comes to pick up my team. It does not come on its own (waited a few minutes), and there are no radio actions or action menu actions for me to call for the chopper.
What gives?
It's possible I was too impatient, but I gave it at least 4 minutes or so (I was browsing the ammo box, then walked around a bit to see if the chopper was parked nearby).
A couple other small nits:
1. No weapon selection in join menu. Nice to have to give folks something to do while waiting for their teammates to join.
2. No links in Briefing to map. No big deal, but simple to implement if you choose to.
3. No HK magazines in the ammo box. Since the default loadout is only 4 mags, it would be nice to pick up some more (for us more trigger happy types). You might want to add SD Stanag mags as well.
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Yo my man...... There is a pilot slot.... someone flies in to pick up team... a human
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LOL. I just scrolled down the slot selection and spotted it. :-[
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bump
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Ok, we did a short run:
You're using a mapfact color in the normal version.
Then 6 minutes are way too fast. In the first run we landed on the roof in 6 minutes...
We didn't make a second run for it.
Nevertheless the concept seems to be good, but currently it looks more like a mission you can't win when playing it the first time.
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The sniper team should take out targets on the roof then the chopper comes in. Once Blufor (chopper) comes within 5m of building then the 6min timer starts. The pilot can hopefully land on the roof and that is how you can clear it. I want it to be a hard mission too. I will consider adding more time to it after I run through it with some people.
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I can't remember that we where 5 meters to that building until we landed.
And the mission ended exactly 6 minutes after mission started.
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Alright I updated the mission. Once the trigger was set to Opfor present and then the 6min script executed... I switched that to Bluefor present so now bluefor once on the hotel has 6 min to clear hotel.... This should be ample time. I do not want to make it to easy.