OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Yasirotta on 18 Aug 2008, 18:15:05

Title: Trigger problem
Post by: Yasirotta on 18 Aug 2008, 18:15:05
I have West guarding old castle, at top of the hill. I have trigger there by "East detected by West" and size of 120. This trigger doesnt work, and i think there is altitude problem. Center of trigger is top of that hill, but how i can use that trigget in all altitudes ? Is it even possible, or is there any other ways to solve this problem ?

Im testing that whit east player, conditition this and activition by hint "Trigger working."
Title: Re: Trigger problem
Post by: dr. seltsam on 18 Aug 2008, 18:37:58
Are you maybe testing this trigger with units in "setCaptive = true"   mode?
 ???

Triggers with X detected by Y condition do not work together with captive units...
 :)

And for the altitude...
... i never noticed any relation between the altitude and the functionality of a trigger...

Anybody did?
Title: Re: Trigger problem
Post by: Yasirotta on 18 Aug 2008, 19:22:47
Nope, i diddnt use setcaptive command. Trigger works only when im just few steps away from it.
Title: Re: Trigger problem
Post by: Gcfungus on 18 Aug 2008, 20:39:04
Also, it may be that the units don't know about each other until they are close, units can be stupid like that. Try upping the skill level, or putting a scout in their group so they will know sooner.