OFPEC Forum
Missions Depot => ArmA - Multiplayer Beta Testing => Topic started by: Rommel92 on 04 Jul 2008, 05:58:40
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I dunno how Warfare edits go about on here, but in any case, its too kickass to miss (personally). :)
Credits: BIS, MattRochelle (His mission gave me ideas and most of the groundwork to me learning about Warfare the mission.)
Mainly releasing because its (personally) much more enjoyable then the original version due to the higher prices and gameplay style that induces more teamwork, and a less arcade feel.
A setViewDistance and SetTerrainGrid set of options has been given to allow users to change their settings.
version 1
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Changed: Complete Map Redux
Changed: Config*.* - Increased various prices.
Changed: Resistance Config Simplified
Changed: Artillery changed to HEAT Shells
Changed: Initial Resources; Doubled Funds, Halved Supplies
Changed: Increased Construction Distances
Changed: Increased Max Player Group Size (27 Personnel)
Changed: Increased Respawn Range (600 -> 1600)
Changed: Increased Town Capture Rate (1.0 -> 1.331)
Changed: Decreased Skiptime Rate 0.00666 to 0.00333
Changed: Decreased FastTravelSpeed (75m/s to 55m/s)
Changed: Briefing (Accordingly)
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Optimized: Replaced setDamage 1 w/ deleteVehicle
Optimized: Mission no longer has grass by default
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Removed: AI Supply Trucks
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Added: 'Rommels Missile Range Restrictor'
Added: 'Rommels Configuration ActiveText'
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Added: RHIBs can now be bought from the Light Vehicle Factory
Added: Resistance now can use LandRoverMGs and AH6_RACs
Added: Tandag, Tlaloc Towns to be Captured.
Added: Santa Lucia, Peregino Bases to be Captured.
Added: Camps to Surrounding area of "Paraiso"
Added: SV SupplyValue / MaxSupplyValue to Town SV Markers
//---------------//
version 2
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Changed: Config*.* - Increased various prices.
Changed: Resistance Config Simplified Again.
Changed: Artillery restored to original, AI would not fire the HEAT shells.
Changed: Artillery range from 10,000 to 6,000.
Changed: RHIBs can now be bought from BOTH OF the Light Vehicle Factorys.
Changed: Camps to Surrounding area of "Paraiso".
Changed: FastTravel zones for many towns (problems were occuring).
Changed: Supply Truck SV increaser value from 10 to 5.
Changed: Increased Construction Distances.
Changed: Increased Bounty and Mission Values, encourages more groundwork seeing as its a major income.
Changed: Increased Respawn Range (1600 -> 1800).
Changed: Decreased Town Capture Rate (1.0 -> 9.331).
Changed: Decreased Skiptime Rate 0.00666 to 0.00333.
Changed: Decreased FastTravelSpeed (55m/s to 50m/s).
Changed: Decreased Max Player Group Size (18 Personnel).
Changed: Decreased Capture Range.
//---------------//
Removed: AI Supply Trucks.
Removed: AI Salvagers (Didn't work without Supply trucks.).
Removed: 'Rommels Missile Range Restrictor'.
//---------------//
Optimized: 'Rommels Configuration ActiveText'.
Fixed: Bagango, Ortego Depot locations, Ai were spawning in buildings proving impossible capture.
Fixed: SV / MaxSV was having client problems, everyone had different values.
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Added: Pacamac, Valor, TresValles, Paraiso Airport (Peregrino) to be Captured.
Added: Deployable Camo Nets to conceal your MHQ from air attacks.
Added: Su34B GBU(s)
//---------------//
Version 2:
http://rapidshare.com/files/126983367/Warfare32V112_DNS_.Sara.rar.html
See changelog above for changes and additions.
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gave me an error when i followed the link. :dunno:
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Just clicked and downloaded it myself, make sure your following not "save target" as.
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ok.. got it.
i like it so far... been working on the full island myself.
the mando hitch is a nice touch.
couple of things...
one of the camps at mercalillo is named obergan.
$1022.94 for a weapon? are pennies are worth counting?
i can't find the option to make the Deployable Camo Nets to conceal your MHQ?
any chance of getting your 'rommel ai' put in?
thx
edit:
after playing more... just wanted to say thanks for the softer color scheme... very easy on the eyes after 5 hrs.