OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: laggy on 24 Jun 2008, 22:10:00

Title: Seized By Triggers... How do they work?
Post by: laggy on 24 Jun 2008, 22:10:00
Hello my fellow addicts.

The name itself obviously gives an idea of the function away, but does anyone know how the "Seized By" triggers REALLY work?
Percentage count of alive and fleeing for either sides or what? Before using it in public release missions, I would like to know this secret, so I can avoid unwanted results.

Cheers

Laggy
Title: Re: Seized By Triggers... How do they work?
Post by: Mandoble on 26 Jun 2008, 05:55:06
This is a bit mistery. Supposedly they dont work based on alive or fleeing unit counters but in the "perception" of a side about the strength of the other side in the selected area compared with its own strength.
Title: Re: Seized By Triggers... How do they work?
Post by: laggy on 26 Jun 2008, 21:47:49
Hmmm... Interesting,

Might this indicate that a small inferior force could seize an area from a much larger superior force by "FEAR" and "TACTICS" ?

Laggy
Title: Re: Seized By Triggers... How do they work?
Post by: Mandoble on 26 Jun 2008, 22:45:02
Well, I dont think so. Side A knows its power, now, depending on what side A detects from side B, it might determine it is SEIZED. But it is not depending on number of units of the other side detected, also depends on unit types. Probably a force of 20 men would "feel" seized spotting a single enemy tank.