OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: Undeceived on 06 Jun 2008, 22:13:55

Title: Wrong faces in mission / setidentities seems not to work properly
Post by: Undeceived on 06 Jun 2008, 22:13:55
Hi guys!

Well,  ::) I've set the identitiy of some characters of my mission in the description and put in their init line like this: this setidentity "John".

But, for a reason I really don't know, when I start the mission (real game, not preview in editor), it sometimes happens that nevertheless there appears a completely different face for John... And also for all other characters i've set the identity for.

Do you know this and can you tell me what I am doing wrong (or bring me on the right path)? Maybe I did forget something important.
Unfortunately I do have no clue, where this comes from, so I don't know, which more info I should provide to you, sorry...

Would be very grateful, if someone could help. Thanks!
Title: Re: Wrong faces in mission / setidentities seems not to work properly
Post by: The-Architect on 07 Jun 2008, 00:55:44
Post a section of the description.ext so we can take a look.
Title: Re: Wrong faces in mission / setidentities seems not to work properly
Post by: Undeceived on 07 Jun 2008, 03:45:58
Ok, here you go... This is an excerpt from my description:

class CfgIdentities
{

   class luchs
   {
      name="Markus";
      face="Face16";
      glasses="None";
      speaker="Howard";
      pitch=0.9;
   };

   class luchsintro
   {
      name="Joe";
      face="Face16";
      glasses="None";
      speaker="Howard";
      pitch=0.9;
   };

   class Colonel
   {
      name="Colonel";
      face="Face5";
      glasses="None";
      speaker="Dan";
      pitch=1.1;
   };

            And so on...
};