OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: GreenTerror on 14 May 2008, 23:25:58
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Hey, I guess I'm new to the boards, Ive been lurking around for a bit, been playing OFP on and off since it came out but in the last 3 months just started learning external scripting/descriptions/briefings/everything. I finally have ArmA working on my laptop, so anyway, Iv'e got a problem.
I tried searching and I have the same problem as the author of the mission "The Sahrani Run" When I save a game any way, I get a crash to desktop upon loading. I've been trying to make a mission to upload here, but as I've been working on it for like a month and now It's got this bug, Its kinda frustrating. As I'm pretty new to this, I don't care I'll just remove whats causing it in the mission. I looked over the other threads and couldn't find a culprit. Does anyone know what causes this bug as I'll just remove it from the mission. I don't know where to look, I have lots of triggers, some event handlers, lots of little scripts, etc, etc. I know how to work around it, like it says in the other thread, but I rather just not have this in my first mission. I've read that lots of variables could cause it, but my mission is not that big...
GreenTerror
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Some savegame bugs are supposed to be fixed with the last 1.12 ArmA beta patch.
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I'm using 1.12
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i've read somewhere that having a lot of public variables causes this problem...
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Hey GreenTerror, welcome to OFPEC!
Did you try the solution suggested by arkon for The Sahrani Run to solve this problem? Might give us more insight.
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I do have a lot of public variables.... I can eliminate some and see if it works
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Welcome to OFPEC.
and welcome to ArmA...
Savegame issues are a problem, I had them in my first install, but the dissapeared after that, whats your computer specs? It seemed to happen a lot on the lower end systems because an out of memory error or something. :confused:
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Uhh its a laptop first of all, but it has 2 3.0 ghz processors, 3 gigs of memory, and a 256mb geforce go 6800