OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: CAS_Daniel on 12 Apr 2008, 13:57:13
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Unless theres an object I missed in the 6th sense pack, i'm guessing this will involve some particle effects, which is something I havn't ventured into.
I've made a mission in Corazol at night without NVs, so I need some basic lighting for the darker areas with no island lights nearby. And I don't want to have to use a burnt out pickup with a campfire underneath on every corner. :P A simple white light that illuminates a few feet around it that I can say place at a certain height on a game logic would be perfect.
Cheers, Dan
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Try this in the init line of a gamelogic
light = "#lightpoint" createVehicleLocal position this; light setLightBrightness 0.14; light setLightAmbient[0.0, 0.0, 0.0]; light setLightColor[1.0, 1.0, 1.0]; light lightAttachObject [this, [2,1,2]]If I remember rightly that's pretty low level lighting.
Easy enough to edit to get the settings you want.
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That's perfect mate, much appreciated! :)
Should cut down the number of toasted hiluxes immensely. :D