OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: filth on 07 Apr 2008, 22:24:10
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dear helpful ofpec peeps,
i have a problem with a flare trap in multiplayer (sorry - i did post this there, but it doesn't seem to get moderated too often and i'm desperate for an answer). anyway, i hope you'll forgive me, so...
this is my trigger activation line:
flare1 = "flareyellow" createvehicle [getpos trap1 select 0, getpos trap1 select 1,200]
i set my trap so that the flare goes off at an altitude of 200m. when i test this on my own, the flares don't hit the ground. but when we play it on a mp server, the flares hit the ground, causing a grenade sound, which with multiple flare traps is a nightmare.
why is there a difference when i test it on my own and when it gets played in mp? and...
what height should i set the flares to, to ensure they don't hit the ground? obviously i'm trying to keep the effect of the flare, so setting the height to 1000m wouldn't be a good thing. i'm trying to find a height that is a good compromise.
or can i disable the nade sound as they hit? ie. will they always make that sound in mp or can i switch it off?
cheers,
filth.
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hi filth, there are many things that differ in sp to mp. now setting the height might take some 'trial and errors' to get it right. but i'll call in a specialists for ya. :good: but they might say the same thing as I did about the matter.
sometimes when a post doesn't get answered there is a reason. like, maybe it might take an hour for a scripter to work it out. sometimes it takes the guys awhile to reply. there also might not be an answer for your question. but i know you would at least like a reply. sorry about this :yes:
cheers schuler
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Neverthless, wrong board.
Our boards are divided the way they are for a reason.
You really should show a little more patience.
All replies here (http://www.ofpec.com/forum/index.php?topic=31246.0).
Planck