OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Blitz on 23 Aug 2002, 21:58:23

Title: this Setunitpos"up"
Post by: Blitz on 23 Aug 2002, 21:58:23
Well i have OFP:R and when i put this line in:
this setunitpos"up"
it works fine but they wont attack anyone when they come near.
I really want them to fire but i dont know how.
can someone help me?
Thanks for your time.
Title: Re:this Setunitpos"up"
Post by: LimeCordial on 23 Aug 2002, 22:00:13
why have you posted that here?
Title: Re:this Setunitpos"up"
Post by: Artak on 23 Aug 2002, 22:57:25
What do you mean Lime?

Blitz, please give some more info and background on what exactly you are trying to do so that we can help.
Title: Re:this Setunitpos"up"
Post by: LimeCordial on 24 Aug 2002, 00:03:37
it was originally in mission depot feedback.
Title: Re:this Setunitpos"up"
Post by: Tomb on 24 Aug 2002, 00:07:43
What do you mean Lime?

He means that Skaven is playing mover coz the poor bummer needs muscles  ::) ( ;D )
lmao, arty - it came from the mission-beta-something board  :-*

Now, Blitzyboy  :D ya wouldn't happen to be placing those "UP"-guys behind walls  ??? ::)
 :o If this is it, it may have to do with the fact that the AI can't see the enemy!

Make sure they can see & shoot... test it via leading the guys,
command them to fire at som'n  :) then you'd know for sure if this is the bug.
coz "unitpos" works just fine in RES so it can't be that  :-\
Title: Re:this Setunitpos"up"
Post by: Sefe on 24 Aug 2002, 10:49:42
What do you mean Lime?

That's exactly the reason why you should not post comments when a thread has to be moved. The moderators know very well when they have to move a thread. Those comments will only cause confusion after the thread is moved. Me and some other moderators use to post a message "Topic moved from..." to avoid this confusion which means extra work that could be avoided.

Get me?
Title: Re:this Setunitpos"up"
Post by: Gameer_77 on 24 Aug 2002, 13:02:12
I had this problem with the setunitpos and dofire command. Try "retry"-ing and see if they shoot then. I think its a bug in Res or you've just got some weird problem. Which would be a bug in res, yes?

P.S I love your sig tomb, lol

 8)PEACE
Title: Re:this Setunitpos"up"
Post by: T.S.C.Plage on 24 Aug 2002, 13:29:07
An other unit pos Q.

In Resistance the KI units can take all positions "up", "down" and "kneed down".

Can somebody tell me command for the third (new) position?
Cause I can't find it anywhere!

Thanks...

Plage

Btw, the "combat crouch" topic is closed already but I think not answered right because "CombatToCrouch" only makes him knee down, aim and stand up again!?!
Title: Re:this Setunitpos"up"
Post by: Sefe on 24 Aug 2002, 15:17:31
Btw, the "combat crouch" topic is closed already but I think not answered right because "CombatToCrouch" only makes him knee down, aim and stand up again!?!

When you think that a thread was marked as solved too early, you should contact the initiator of the thread and ask him to re-open it. YOu shouldn't use other threads for these statements.
Title: Re:this Setunitpos"up"
Post by: Blitz on 24 Aug 2002, 17:36:13
Ok, perhaps i didnt have enough info.
I am placing my units behind a wood fence or to you and me sandbags.They can see very well over it ann even aim at the enemy when there about.But still they dont fire.
Title: Re:this Setunitpos"up"
Post by: Tomb on 24 Aug 2002, 20:04:35
Yeah, thats what I feared you'd say & what I was thinking of when I asked if you were placing the guys behind walls.

Nothing to do about it, matey!  :-\ ::) The AI won't fire if they sit behind the woodfence.

sorry lazzy  :-\
Title: Re:this Setunitpos"up"
Post by: Gastovski on 24 Aug 2002, 20:10:21
Have you tried setting the AI to combat mode? I have never had this problem in OFP:R
Title: Re:this Setunitpos"up"
Post by: Messiah on 24 Aug 2002, 22:46:35
nope - its a real bug - nothing to be done about it - place a unti too close behind a woodfence and it cant shoot - guess there is a section above what is textured that we cant see (alpha channel) but the ai know they are behind a wall.
Title: Re:this Setunitpos"up"
Post by: Tomb on 24 Aug 2002, 23:11:19
Exactly.

Ya might wanna try one of the RES/kelloggs-addon houseruins as a replacement for the sandbagos ( LOL, I just saw some of those on the beach today  :o ;D 8) )

*COUGH* uuuhm, yes, the tropi...  TOPIC - sheez Tomb!  ::) ;D

Uhm, Kegtyges ( close to this anyway ) made a "misc objects" addon, it's sort of an upgrade for the old gunslinger addon. it has some small ruins which are good for "dogtown" missions  :-*

Maybe this could save yer own mission?! Try it fer size, m8  :)

Title: Re:this Setunitpos"up"
Post by: Blitz on 24 Aug 2002, 23:22:25
Thank you all very much for your help.
I hope this gets fixed one day but no problem, its not exactly the only thing to stand behind in defence.
thanks again.