OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: RubberKite on 11 Feb 2008, 10:50:11

Title: Addon Porto appear on required addon... why!!
Post by: RubberKite on 11 Feb 2008, 10:50:11
How I can understand for what is needed an Addon!!

I don't know why porto is placed on the required mission addons list, and this force the mission player to have QC, not launched by -DBE1 mod switch but installed in the game.

There is a way to understand where an addon is called from mission ?

What is porto addon, I try to unPBO the whole QG files but I can't find nothing about porto.

If I leave the "porto", string on the needed addons list, the mission don't start.

 :scratch: help :)
Title: Re: Addon Porto appear on required addon... why!!
Post by: Mandoble on 11 Feb 2008, 10:56:26
Porto is an island that comes with QG, if the mission doesnt use that island, just remove the entry from the header of the sqm mission file.
Title: Re: Addon Porto appear on required addon... why!!
Post by: RubberKite on 11 Feb 2008, 11:19:48

If I leave the "porto", string on the needed addons list, the mission don't start.

 :scratch: help :)
:no:
 :weeping:
I do this but the mission wont start... and the mission is in Sharani Island not porto :)