OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: strike277 on 22 Nov 2007, 18:18:25

Title: Free Fall Animation
Post by: strike277 on 22 Nov 2007, 18:18:25
I've been looking for the free fall animation used by sincover in his "Blood of my Brother" trailer. http://www.youtube.com/watch?v=7jIZhi3qzM8
But I'm unable to find any info on it. Could some one please point me in the right direction?

thanks
Strike
Title: Re: Free Fall Animation
Post by: LCD on 22 Nov 2007, 21:48:13
i wud guess they use da same as in da HALO script... not sure tho...

in da halo script he uses dis anim (As much as i cud see...)

unitname switchmove "para_pilot"

didnt test it so ull have 2 check dat :P

LCD OUT
Title: Re: Free Fall Animation
Post by: strike277 on 23 Nov 2007, 02:36:33
That animation is for when the chute is open. The one I'm looking for looks like a free fall.
Title: Re: Free Fall Animation
Post by: Goullou on 25 Nov 2007, 21:09:23
I don't know where they found this position with a large angle of open arms.

Try first this one:

_unit switchmove "AmovPpneMstpSnonWnonDnon"

If you're really unsatisfied or if you want to keep the "para_pilot" position, you'll have to change vectorUp. Using a vertical position like "para_pilot" and changing the vectorUp gives a best 1st person view during the fall so try to insert this to your script:

Code: [Select]
_inclin = -10;// change this to get different inclinations
_dir = direction _unit;
_InitUp = vectorUp _unit;
_InitUpA = _InitUp Select 1;
_InitUpB = ((Sin _inclin)*(_InitUp Select 0))+((Cos _inclin)*(_InitUp Select 2));
_InitUpC = ((Cos _inclin)*(_InitUp Select 0))-((Sin _inclin)*(_InitUp Select 2));
_unit setVectorUp [((Cos _dir)*(_InitUpA))+((Sin _dir)*(_InitUpB)),-((Sin _dir)*(_InitUpA))+((Cos _dir)*(_InitUpB)),(_InitUpC)];
Be carefull "// comments" will return error if copy/paste to a .sqs file !

Enjoy !