OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: RangerX3X on 22 Nov 2007, 16:56:53
-
I have an empty marker set up as obj3 with this in an associated trigger:
"obj3" setMarkerType "Warning"; deleteMarker "start"; deleteMarker "obj1"; deleteMarker "obj2"; deleteMarker "form"; "3" objStatus "active"
It does what I want it to do; the marker is initially hidden then becomes the warning marker and the other referenced markers are deleted as desired...so no issues there.
What I would like is for someone to tell me how to accomplish this:
I want the marker to be red, a 100 X 100 elipse with the cross fill.
I tried searching for a solution but ended up several times getting very far away from what I was wanting to accomplish.
Would someone with more experience than this please specify how this is done and not send me off on a fishing expedition in the command reference? Thanks.
-
ur using da wrong commands :P
2 set marker color u need da setMArkerColor (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=s#setMarkerColor) comand (in ur case "obj3" setmarkercolor "ColorRed"
2 set maerk size u need da setmarkersize (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=s#setMarkerSize) comand (in ur case "obj3" setmarkersize [100,100])
2 set da marker to other shape u need da setMarkerShape (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=s#setMarkerShape) comand (in ur case "obj3" setmarkershape "ELLIPSE")
2 set da markers fill u need da setMarkerBrush (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=s#setMarkerBrush) comand (in ur case i dont realy know wat dey call da cross fill but ill guess dat "obj3" setmarkerbrush "cross" or somin of da like)
:D
LCD OUT
-
Thanks for the prompt response mate; I will give it a go and see how it works. :good:
-
"obj3" setmarkershape "ELLIPSE"; "obj3" setmarkersize [100,100]; "obj3" setmarkercolor "ColorRed"; "obj3" setmarkerbrush "cross"; deleteMarker "start"; deleteMarker "obj1"; deleteMarker "obj2"; deleteMarker "form"; "3" objStatus "active"
Thanks - it does exactly what I want it to! :clap:
-
RangerX3X, do not post consecutively.
If you have something to add to your post after a short period of time modify the post instead of replying to yourself.
-
Dude, lay off the control trip. It doesn't impress anyone.