OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: Surdus Priest on 03 Nov 2007, 19:50:51

Title: fadesound buggy
Post by: Surdus Priest on 03 Nov 2007, 19:50:51
the on and off volume is annoying me, is there a way to change the volume over time and to a certian level effectively.

i've gone as far as from 0 fadesound 0 then 20 fadesound 0.1  but it just instantly sets to full volume

surdus
Title: Re: fadesound buggy
Post by: nettrucker on 04 Nov 2007, 00:07:05
Hi Surdus Priest
I don't understand what you want to achieve do you want the sound fade out or fade in? I had sometimes some weird results using the fade sound command. To avoid troubles I would already fade in/out the sound in the soundeditor your using. It's the only work around I know.
regards
nettrucker :D
Title: Re: fadesound buggy
Post by: Surdus Priest on 04 Nov 2007, 04:02:31
the fadesound command also changes the sound of the area, like the birds, rain and gunfire.  only the safesound command is not working that well at this.