OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: LCD on 08 Oct 2007, 14:59:01

Title: Reveal not working to its full force...
Post by: LCD on 08 Oct 2007, 14:59:01
after all da threads conecring da behaviour of AI regerading da player driving a car from the same side (as in : player is enemy to AI and vehicle of player is friendly 2 AI) i begun expirementing with da reveal command 2 prevent dat thing... specialy since in night da AI (even wearing NVGs) doesnt like shoting em cars... now after some testing w/ da reveal and knowsabout it seems dat reveal only reveals da vehicle 2 a knowsabout level of 1... so it doesnt help 2 reveal vehicles 2 enemy AI at night (it does work at day tho...) is dere a way 2 solve dat ? (im using dofire... but i wish dere was somin prettier :D)

LCD OUT
Title: Re: Reveal not working to its full force...
Post by: BuhBye on 12 Oct 2007, 01:27:38
LCD I would love to help you but I dont want to read your post 5 times to figure out what the getto english means.
Title: Re: Reveal not working to its full force...
Post by: LCD on 12 Oct 2007, 06:40:56
its no dat hard.... :P :D

ok ill try 2 simplify da situation...

1) Deres a bug in ArmA... it seems soldiers wud never shot on a car dat is friendly even if da driver is enemy 2 dem.... dis thing is used as a cheat by players in mision... were dey take over enemy cars nd drive safly all around

2) mandoble keeps saying dat if we use da reveal (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=r#reveal) command itll work nd dey will start shoting dat car...

3) ive tried usin da reveal command but dey dont start shot on my cars...

4) ive begun experimentin w/ da reveal comand and discovered dat da reveal comand only reavels to da degree knowsabout (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=h#knowsAbout) of 1... wich seems 2 b not enough 2 shot a car in da dark...

5) i figured out some work around usin dofire... but i was thinkin if ny1 got beter ideas....

LCD OUT
Title: Re: Reveal not working to its full force...
Post by: Pergite on 12 Oct 2007, 20:50:34
OK, so it was not just me that had trouble with this. I used triggers at choke points and bottle necks on my maps that Reveal/DoTarget/DoFire the and the the only car available to the player as target. With many cars this would of course dont work. I wonder if BIS have any plans to do a fix for this, I mean it cant be that complicated.


#EDIT-removed the unnecessary quote  h-
There's no need to quote the whole previous post you're replying to..