OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: dematti on 05 Oct 2007, 19:40:36

Title: Stopping & continuing an uncontrolled group.
Post by: dematti on 05 Oct 2007, 19:40:36
Hi,

When groups get in a firefight they keep moving towards their waypoints.
Is it possible to halt a squad when contact is made, and resume when the firefight is over?
Without beeing the leader of the squad.
Hopefully a radio trigger can solve this?

Thanx
Title: Re: Stopping & continuing an uncontrolled group.
Post by: Wolfrug on 05 Oct 2007, 21:06:31
Well, you can stop a group by a large number of different commands.

One is simple enough:

disableAI "MOVE" (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=d#disableAI) + enableAI "MOVE" (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=d#enableAI)

another is unit STOP true (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=s#stop)

However the real question you want to ask is: "How do I know when contact is made?"  ;)

I don't know. Off the top of my head: a big trigger which is activated by "OPFOR spotted by BLUFOR" in the area that the group is moving in. Alternatively if you've got complicated set-ups, you can start messing around with i.e. nearTargets (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=n#nearTargets) and knowsAbout (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=h#knowsAbout).

Hope that gives some ideas.  :good:

Wolfrug out.
Title: Re: Stopping & continuing an uncontrolled group.
Post by: dematti on 05 Oct 2007, 21:15:53
ok got that working.
But how do i stop a squad then?

got it: stop false :clap:

thanks
Title: Re: Stopping & continuing an uncontrolled group.
Post by: D_P_ on 06 Oct 2007, 04:37:40
Quote
"How do I know when contact is made?"


... setting the trigger to detected by should activate the trigger when contact is made