OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: punisher on 25 Sep 2007, 19:12:23

Title: Extent hitpoints , infantry can take more dammage?
Post by: punisher on 25 Sep 2007, 19:12:23
hi
Me and a friend are making a mission when we re-enact some of the boss fights from metal gear etc. Not surprisingly in ofp they are over pretty fast. We had used some scripts on ai before to boost health but they dont seem to work on players really. Any sugestions?

attempt 1
_unit = _this select 0
_Damage = _this select 2
_unit setdammage 0
tx_damage = tx_damage - _damage
? (tx_damage <=0):_unit removealleventhandlers "hit"

attempt 2
_a=_this select 2
_russian=_this select 0
?not(alive _russian):goto "end"
~0.01
_russian setdammage 0

if (_a>0.5) then {_russian say "rusroar1"} else {_russian say "rusroar2"}
#end
exit
Title: Re: Extent hitpoints , infantry can take more dammage?
Post by: Chrispy on 25 Sep 2007, 21:50:13
What you could do is try and get a script that regenerate's the soldier's health when he's been shot - but at the same time, manage to make it look like he's got gun wounds on him - dunno.

A search led me here:
http://www.ofpec.com/forum/index.php?action=search2

Does that help?

Chris :)
Title: Re: Extent hitpoints , infantry can take more dammage?
Post by: punisher on 26 Sep 2007, 17:54:12
a search led you to the search button? lol
Title: Re: Extent hitpoints , infantry can take more dammage?
Post by: Chrispy on 26 Sep 2007, 23:42:03
LOL, oops.

Does this (http://www.ofpec.com/forum/index.php?action=search2;params=YWR2YW5jZWR8J3wxfCJ8YnJkfCd8Myw0LDU3LDgwLDg4LDg5LDgzLDYsNywyNyw2MCw4Miw4NSwyMywyMiw4MSw4NCwxMywxNHwifHNob3dfY29tcGxldGV8J3x8InxzdWJqZWN0X29ubHl8J3x8Inxzb3J0X2RpcnwnfGRlc2N8Inxzb3J0fCd8cmVsZXZhbmNlfCJ8c2VhcmNofCd8aGVhbHRo) work?

If not, check these:

http://www.ofpec.com/forum/index.php?topic=26741.0

http://www.ofpec.com/forum/index.php?topic=20882.0

Chris :)