OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: limmy3 on 05 Sep 2007, 02:50:34
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Hello fellows,
I found out how to hide markers when the mission is running.
expActiv="""hostile_area"" setMarkerSize [0,0]; ""settle"" setMarkerSize [0,0]; ""EI"" setMarkerSize [0,0]; ""FWD"" setMarkerSize [0,0]; ""FP"" setMarkerSize [0,0]; ""rm"" setMarkerSize [0,0]";
expActiv="""settle"" setMarkerSize [60,60]; ""hostile_area"" setMarkerSize [320,220]; ""EI"" setMarkerSize [1,1]; ""FWD"" setMarkerSize [1,1]; ""FP"" setMarkerSize [1,1]; ""EI"" setMarkerPos [5808,7082,72]; ""FWD"" setMarkerPos [5923,6592,31]; ""FP"" setMarkerPos [5322,6472,31]; ""rm"" setMarkerPos [5517,6647,32]";But this does not prevent the markers been shown in the main briefing. This means that when the player looks at the map he already can see where possible objectives are.
So how do you hide them until they are called in the mission? ??? ??? ???
Help is :welcome:, please.
Regards limmy3
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put da 1st line in da init.sqs file
dis shud b in an editing board if im not wrong :P
LCD OUT
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Hi,
:yes: , you are right. This works as I intented.
Thanks. :D
This morning when I went to bed I had the same idea putting this line into the init.sqs but I didn't want to run the pc up again. :good: :clap:
Regards limmy3