OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: Rellikki on 24 Jul 2007, 20:50:30
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I tried to put a binocular view on my mission's intro with the cutrsc ["binocular","PLAIN"] command. It works fine, but the binocular view looks weird. (See this pic (http://img408.imageshack.us/img408/5760/binqs4.jpg)) The normal binocular view is whole different. Is there some different CutRsc for the real binocular view or did I do something wrong? Also, how do I remove the view after I don't want to use it anymore? :dunno:
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I believe titletxt with an empty string will remove the cutrsc from the view:
titleCut ["","PLAIN DOWN",0.5]
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Thanks for the quick answer, but it didn't work though ... :confused:
Edit: Found an answer to that, cutrsc ["default","PLAIN"]. Now if someone could answer the main question.
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dats probably what ArmA gives as da default resource... u shud find da original pic (UNpbo dis or dat part of ArmAs file) and create it as costum resource using da description.ext
LCD OUT
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Well I suppose that's the only way then, thanks. Would be greatly appreciated if someone could point me where can I find the texture file... I tried to look from weapons.pbo but didn't find it.
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Do you know if BI uses a binoc view in the campaign and/or a single mission? And if they do, is it the same or different?
If they do, you could go dig it out of the mission...
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Hmm, no, I have played trough all the campaign and single player missions and none of them has a binocular view. :dunno:
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Erm. That's no good. Sorry mate.