OFPEC Forum
Missions Depot => Mission Discussion => ArmA - Reviewed Missions => Topic started by: sharkattack on 21 Jul 2007, 12:21:18
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A new take on an old mission
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CO-OP4
BUDS ESPECAS
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mission author
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shark attack
mission type
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CO-OP (teamwork voice comms recommended)
each player leads a 4 man team of highly trained Especas Commandos
NO ADDONS REQUIRED
no of players 1-4
team respawn
sit rep - especas commando
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Over the last months attacks against our forces have reached a new level.
New tactics and weaponry deployed by the rebels are having a devastating effect on the morale of our forces.
In an effort to cause an uprising against our government it is suspected that U.S special forces are providing training and weaponry to rebel forces.
We have intel that a training camp is being established in the remote jungles to the north.
An operation to destroy the camp and any of its occupants has been sanctioned
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UPDATED V2
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fixed bug with ai teammates
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Played this mission last night, one problem I notice is that the mission doesn't end when there are still AI alive in the other groups. All the human players are stuck in spectating mode, however the mission keeps playing until those other AI in the empty groups are dead. This is a similar problem with your other missions, we played 3 of them last night.
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thanx for the headsup hoz :good:
will have a look in editor see if i can fix ...
were you able to respawn into youre own group ok ?
im using alivecheck to end mission which will only fire when all starting units are dead
ill try and sort an alternative
again many thanx for the heads up ...
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The respawn worked great. Its just that the mission isn't ending as it should.
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pleased to hear no probs with spawn ... :good:
so you had some player groups and some ai only groups ?
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hadnt planned for that :weeping:
..
will seek help and fix asap ...
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Played this with my friend Da Rat yesterday. Here's my report:
Description
One spelling mistake:
youre -> your
Briefing
The briefing is fine, but not really my favorite format. One spelling mistake in the notes:
youre -> your (x3)
By the way, western weapons in the gear selection for SLA?
Mission
Me and Da Rat had armed ourselfs with AKS74U's, two RPG's and one satchel charge. We followed the beach and shot
some patrols on our way. We tried to snipe the gunners and driver from the boat, patrolling around the island,
but the bastard got away. We kept following the beach until we reached the shore, close to the fuel dump. I RPG'd
it while Da Rat covered me. The camp was alerted, so we took positions near the communication tower - we ordered
our A.I. on each side of the road and I manned the MG. When the trucks came from the northern camp, we destroyed
them with RPG's and the MG. The rebel leaders were also on board them, so we got them too. Da Rat satcheled the
radio tower so now we just had to excract. We covered the boat as our slow A.I. boarded it and then we drived away.
Debriefing
Would be better without caps in my opinion. Completed the mission with 17 infantry kills, one car and a boat.
Duration 24 minutes.
Summary
I think this is a really good coop mission. The best one from you. The only thing that bothers me is that you cannot
disable the A.I. Sometimes the players want to play without it, like I do. Anyway, good job.
Project Beta Approved
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I think i need to change mission name from Buds to NCO or Team leader ?
My fault ... i havnt been very acurate in my description of missions :-[
The whole point of the buds missions is that each player leads an AI fireteam
the reason i left AI on is for playability in single player mode ...
Was also thinking of making the three buds missions into 2 player co-op s
I think 4 is maybe too many ? ... whadya think .. ??
thanx very much for feedback always nice to get a return on mp missions :good:
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Oh, in that case, it's fine. :) 4 players is good in my opinion, eg. if you're playing with some friend but then a third one joins, so there will be a slot for him too...
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this has been around long enough, time to put it to bed
please review
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any news on review
all players command a 3 man team of ai ..
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Review completed (http://www.ofpec.com/missions_depot/index.php?action=details&id=127).
Post-review discussion is opened!