OFPEC Forum
Addons & Mods Depot => ArmA - Addons & Mods Beta Testing => Topic started by: Chammy on 19 Jul 2007, 08:29:22
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Yes, I have been rushed to release this sound mod, so now it is out for Beta testing, mind you all, it is BEta, I know the rifles and such are too low, but will be fixed in the next version.
This is the stand alone:
http://files.filefront.com/CSMzip/;8047897;/fileinfo.html/1/1 (http://files.filefront.com/CSMzip/;8047897;/fileinfo.html/1/1)
I will also release the total sound conversion for ArmA so sounds arent mixed matched.
A few example videos made by Loffen and ArmAVidz
http://youtube.com/watch?v=Nep0PB8z_sM (http://youtube.com/watch?v=Nep0PB8z_sM)
http://youtube.com/watch?v=YyOlNS_EMtg (http://youtube.com/watch?v=YyOlNS_EMtg)
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I've switched from FDF Sounds to your mod, it sounds more "alive" to me. Just like the old Dynamic Sound mod for OFP. :)
Must be pretty hard to adjust the sounds with all the OpenAL effects taking place on them in game.
Is it possible that the GBU explosions are too "small"? Maybe I was too far away (Pariso outskirts->center) but they sounded like tank shells or M203.
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Heya, yeah if you have downloaded the stand alone, that was a test sound, I have many for the GBU but I have to make ti to where it sounds as close and also as far distance, to get the in between. At first, the game engine was using AT impact as the GBU sound also, very unrealistic. he stand alone should have that fixed, but the sound I know needs to be changed, alot of people do not like it, though I can show a video of its likeness. in the next beta release or final that should be fixed , thanks for downloading.
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One big inconsistence I would like to see debugged is the error message shown in the attached screenshot. It appears everytime I join a multiplayer mission and isn't present when using FDF sound mod instead. Even though that error doesn't cause problems later in game.
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Yeah, I get it too as well and will be fixed in the next version coming out soon.