OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: nettrucker on 30 Jun 2007, 02:52:54

Title: enableRadio seems not to work in AA
Post by: nettrucker on 30 Jun 2007, 02:52:54
Hi folks
I was doing a camera sequence with some patroling soldiers and I wanted to get rid of the go position commands which can be heard. I tried using "enableRadio false" command in the camerascript but it doesn't work actually I already had my doubts beforehand that it would work. Does anyone know the right command to use.
Any suggestion is really appreciated
Thanks
nettrucker :dunno:
Title: Re: enableRadio seems not to work in AA
Post by: Planck on 30 Jun 2007, 03:18:47
Well, it does work in that it stops the radio messages from appearing on screen, if you issue an order to a team member to, for example, board a vehicle, the order you issue is still heard, but any reply from the team member, for example "Roger" will not be heard.

However it is less than perfect as some messages still get through, like when a team member has moved to a location he was sent to, you will hear him say "Ready".    :dunno:


Planck
Title: Re: enableRadio seems not to work in AA
Post by: nettrucker on 30 Jun 2007, 03:28:08
Hello Planck

Since the commands which are heard are not really commands via radio  but speech sounds issued when ordering the group to the next waypoint. I'm wondering if there's a similiar command for AA where you can stop the go to waypoint command to be heard. There must be something I hope. It's just a little anoying in the outro when these commands are issued.
Thanks anyway for your reply.
Cheers
nettrucker :dunno:
Title: Re: enableRadio seems not to work in AA
Post by: Dobermann on 02 Jul 2007, 07:58:07
I´m using fadeRadio for cutscenes and it works pretty well.
Usage:
10 fadeRadio 0
will silence all spoken commands for 10 seconds where 0 is the volume of radio commands heard. With using 0 the unit will only move it´s lips but you can´t hear anything.
Ideal for cutscenes with custom samples where you want to have AI units shut up completely.
Title: Re: enableRadio seems not to work in AA
Post by: nettrucker on 02 Jul 2007, 10:11:55
Thanks Dobermann
I'll check this when I'm back home this evening.
Thanks
nettrucker :)

edit: Thanks Dobermann it works perfectly. Sorry for my late reply. :D