OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: Inkompetent on 29 Jun 2007, 23:12:41
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I'm trying to make a mission to bust some transformators, but I can't for all in the world get the game to understand if they are destroyed.
I've tried with the "object 488815" thing, but then the game complains about the space between 'object' and '488815', so how do I do it if I want a getDammage or !alive check?
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Do a search with the keywords object ID and limit the sarch to this board and ye shall find out why object XXXXX doesn't work ;)
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its like dat
put a gamelogic nead da building and type : Name = nearestBuilding GamelogicName
now u can use da name as da buildings name :D
LCD OUT
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How would it look syntax wise if I wanted to check if any of the bridge objects were destroyed?
EDIT: No need, found the solution in this thread,
http://www.ofpec.com/forum/index.php?topic=29248.0
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And make sure the object is destroyable as some of them are not.
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Thank you!