OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: TuLiq on 27 Jun 2007, 18:32:56

Title: a Captureable flag
Post by: TuLiq on 27 Jun 2007, 18:32:56
I have been trying to make a Battlefield style "Capture the control point" mission for MP, but I seem to have some problems.

Let's say I've got three flagpoles (flag1, flag2 and flag3) standing somewhere on the map, and three teams (resistance, east and west)
When a player from one of the teams comes near a flagpole, he should get the ability to capture it for his team and set the flag texture to match his team\country.

I've sort of managed to accomplished this by setting
Code: [Select]
this addaction ["Capture flag","captureflag.sqs"] into the init line of the flagpoles, but this doesn't make the action disappear after the flagpole is captured, which is what I want to happen.

I also want other teams to be able to "recapture" the flagpoles from the team that captured it first, and so on, something that I have been having problems with.


Thanks, and hoping for a fast reply :)
Title: Re: a Captureable flag
Post by: Mr.Peanut on 04 Jul 2007, 15:38:28
This problem requires a good knowledge of MP editing. You should search our forums first for capture the flag and capture and hold. You should also unpbo a few ctf and c&h missions to see how others have done it. I don't have the time ATM to go into details but do a little searching and reading first, and then I'll get back to you when I have a little more time. Plus I just lost the little outline I had typed in to help get you started ....  :weeping:
Title: Re: a Captureable flag
Post by: TuLiq on 06 Jul 2007, 21:49:58
Hehe, no problem.
I'll do what you said and look around the forums and inside the pbo's for info.