OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: the corinthian on 15 Jun 2007, 20:47:41
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Hi
Does anyne know if the Vektorboson tailrotor script has been converted or Arma or if there is anything similar?
I tried porting the original script but with no success and I am a noob at scripting...
Cheers
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May you copy here the script you are trying to convert ?
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There's is tailrotor failure in Arma.
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Hi
Ive tried creating a test example in the editor.
I have a heli called heli1 which has this flyinheight 150 in its init field.
I set a waypoiint to make it fly overhead - just a simple MOVE waypoint.
I then setup a trigger which detects if anybody is present inside it, plays a quick explosion sound as confirmation then has heli1 setdammage 0.8; heli1 setfuel 0 in its On Act box
When the heli reaches the trigger the explosion plays but the heli wont crash. Its as though it isnt even damaged and the fuel isnt lowered
I tried making a simple script which is passed a unit name then sets damage and 0 fuel in it but its no different.
Im using a clean install of Arma with the 1.08 patch. Any ideas?
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I've sorted the problem out I had incorrectly named a unit - doh!
Vektorbosons script seems to work still apart from the drop commands - it doesnt recognise cl_fire.
I've used the built in version too but found the heli kept exploding when it hit the ground thus killing everyone inside. I'm thinking of having a trigger which automatically ejects the crew from the heli when it gets to say 3m so thats the next thing to work on.