Why are we SLA instead of Civilans? You've scripted the checkpoint stuff pretty good, looks quite realistic. The layout of the outpost is fine, although not perfect. It is too dense for me, too many objects inside.
The distraction is predictable, enjoyable , but not too effective. He blew up every time before shooting and took only one soldier with him. That makes it a lot harder for the player.
Reinforcements arrive too soon for me, especially the chopper which is visible if the player decides to flank the outpost by going to the other side of the castle. Please let the chopper come from farther away, because once he arrives he is quite lethal with that Machine gun. Did you use some kind of script to make him more effective?
The chopper crashes into the castle once, I tried hiding next to it, then boom. Chopper down.
Taking a POW is quite easy once you know how to do it, that is eliminating all but one soldier.
This mission is quite enjoyable, but a few things have to be fixed / improved in order to make the mission feel more polished. I wouldn't say that this mission is a Alpha, unless if you intend to add more objectives. It definitely feels like a beta version to me.
From the briefing I assume that the radio has to be destroyed
little gem, it only took me about 5 minutes but it was just right. Despite my earlier attempts it is quite easy but only if you get your tactics sorted. I’d prefer it if you sort the discrepancy at the end with the vehicle but that’s just me being fussy.
i think ur suposed 2 knock him out nd put him in da baggage ?.Good plan.
i didnt find a good hitting animwhat about this one:
AwopPercMstpSgthWnonDnon_end
Edit: You sure this is the update? The date and filesize is identical to the other one I have.My bad, it's still early here... :shhh:
i just put lock true instead of lock false....That would do it. :yes:
still dis ver 4 beta ppl... da nades tingy gonna b removed just b4 submiting i think
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Overview - 8
Briefing - 7
Scripting - 7
Camera - 7
Overall - 6/10