OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: Praxtor on 26 May 2007, 00:22:50

Title: playable slots
Post by: Praxtor on 26 May 2007, 00:22:50
Hello to all:

I want to know how i can put units in the lobbing of Multiplayer for select but if you not select the unit this don“t apear in the mission until one player go inside of the game, like one Ctf.

Some Idea??

Best regards

Praxtor
Title: Re: playable slots
Post by: Planck on 26 May 2007, 01:54:50
When you place the units you want to be selectable in the editor you get to choose whether it is a Non-Playable unit, Playable unit or a Player unit.

Player is self-explanatory, thats you in SP anyway, Playable is what you want, these units can be chosen by players as their unit in-game.


Planck
Title: Re: playable slots
Post by: Praxtor on 26 May 2007, 05:27:33
Ok, but my question is in other way, the way is i want the units IA playables in the editor ok, but if you are not one player the unit dont apear in the mission until one unit human enter in one free slot, like ctf.

It is my question, because i know put playable slots, but when i satrt the mission all this apear in the mission and i only want that this apear if one player is in the slot and not one Ias.

Best Regards
Title: Re: playable slots
Post by: Mr.Peanut on 27 May 2007, 03:26:57
Make a new file in your mission folder, if it is not there already, called description.ext

Add to the file the following code:
Code: [Select]
DisabledAI = 1;
Title: Re: playable slots
Post by: Praxtor on 28 May 2007, 22:55:31
Ahh ok, the description jejejeje.

Thanks
Disable ia ;-)