OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: LCD on 25 May 2007, 02:13:36
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i have 2 new qs... i donno if im gonne st00pid but some stuff didnt go from OFP to arma... or it was really changed so heres 2 Qs
1) where did da tables go in mision editor ???
2) how can i make my soldiers sit down ? btw i discovered i cant sit down also :o i wanna sit near a fir godamit
LCD OUT
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hmmm...........well.
Arma doesn't appear to have tables....much if at all.
If you go to the Options from the Main arma screen you can edit Controls, one of which is 'Sit Down'.
It may not have a key set for it, in which case you can always set one yourself......I for example have 'right shift' set for it.
Planck
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uhh
no tables... makes sense 4 ppl dat cant sit down :D
how can i make da oder soldiers sit down tho... play anim kina thing
and how can i make em stand w/ weapon on back ? all dat stuff disapeared 2 ?
LCD OUT
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i think i found da anim list actually... didnt cxheck em but it seems we have anims called flipflop and jabbafun ? anyone saw dat ?
nywayz ill check it and be back wit resaults... i hope :D
LCD OUT
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jabbafun
Princess Leia!
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dey dont work tho... neither of em... and da dancing one doesnt work 2 :(
but i cud get my soldiers 2 have weapons on deikr back and 2 sit... im still wana find a hands on ur head anim 4 surrendering... if everything goes well im gonna make a lil anim list w/ explanitions and post it but dat may take time... nywayz... if nyone wanna help me w/ dat list i can give him tons of names 2 check... prob is half of em doesnt work :( :P
LCD OUT
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Nixer6, no spamming >:(
@LCD
Some of the anims work only with switchMove (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=s#switchMove) and some only with playMove (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=p#playMove), you just have to experiment which works with which.. :dunno:
EDIT:
Ah stupid me, there is a 'tool' which has all the animations in ArmA and you can preview them all.. :)
Clicky (http://kronzky.info/animationviewer/index.htm)
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Hi...
A bit belated but -
_unit = _this select 0;
sitman playmove "AmovPercMstpSnonWnonDnon_exerciseKata";
sleep 20;
sitman playmove "null";
_unit enableAI "move";
exit
(.sqf)
_civcapgrp = _this select 0;
{_x disableAI "Move";} foreach (units _civcapgrp);
{_x setcaptive true;} foreach (units _civcapgrp);
{_x setBehaviour "careless";} foreach (units _civcapgrp);
sleep 1;
{_x switchMove "testsurrender";} foreach (units _civcapgrp);
exit
(.sqf)
Hope this helps
Arkon
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thx both of u :D
da preview tingy is cool :D :good:
and thx 4 da scripts... its not really what i want cuz i have 2 get it more fitting 2 my mision but thx nyway
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