OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: LCD on 23 May 2007, 22:26:58
-
HELLS YEAH IM BACK
[unusefull talk - skip for the queestion] After 2 much time im back :P not with dat much time like b4 cuz me busy saving money for a trip around da world but i just heard about arma and got it right away.... after minor problems wit da serial code and its ot being found anywere i got da game on so i think im gonna hang here some time now :P[end]
the question :P
i tottaly forgot evrything dats usefull and ill need some help 1st someting kina complicated : did anyone discovere a way to have practicle effect in a way so dey look like dey are on da screen, like water from rain or stuff like dat ?
:cheers: :cheers: :moon:
LCD OUT
-
Got an advanced question for you, is that english?? :P
Your raindrop particle type: "\ca\data\raindrop"
Here you have some others with screens: http://community.bistudio.com/wiki/ParticleTemplates (http://community.bistudio.com/wiki/ParticleTemplates)
And another list of shape names: http://community.bistudio.com/wiki/ArmA:_ParticleShape (http://community.bistudio.com/wiki/ArmA:_ParticleShape)
A tool to test them:
CLS particle tool (http://www.ofpec.com/forum/index.php?topic=29070.0)
And check a new type of vehicle: "#particlesource" (you may use it to create a particle source to use with the new commands setParticleCircle, setParticleParams and setParticleRandom).
-
No it aint english :P
i know teres da practicle effects but is dere a way to make em appear directly on screen, like da blood dat got splashed on screen in Manhunt or some oter games ?
LCD OUT
-
Now I'm convinced, that's not english ...
If you mean to see rests of the brain of an enemy falling down slowly your screen, then I think it is not possible. But, you may generate these effects close enough to the player's view so that the final effect is like having the blood splash in your nose.
-
i just wanna have some water makin da player have problems seeing... anyway itll happen ? lets say have tears if my players brother dies during mision, do u tink its possible ?
LCD OUT
-
Yes for water, not for tears.
_particle =["\Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d", 1, 0, 1];
_drop = "#particlesource" createVehicleLocal getPos player;
_drop setParticleCircle [1, [2,0.1,0]];
_drop setParticleParams [_particle,"","Billboard",100,1,[0,0,0],[0,0,0],2,25.50,20,0,[2,2,2],[[0.8,0.8,0.8,0.5],[0.8,0.8,0.8,1],[0.8,0.8,0.8,0.3],[0.8,0.8,0.8,0]],[1,1],0,0,"","", player];
_drop setDropInterval 0.01;
Just a crappy quick example, take a bath with this active.
-
Got an advanced question for you
Mandoble, if you take a look at the sticky topic on this board you will se that particle scripting is mentioned as being advanced.. ;)
-
lol :P finally got into checking it :P
its not what i wanted but its kinda fun 2 move w/ water spinning around me :P :cool2:
thx nywayz... :P if u can think of nything else ill b happy 2 hear :P
LCD OUT
-
I can think in many things else, but not related to a problem I dont fully understand. What exactly is what you are looking for for the water?
-
i have a mision were da player and his bro are going on 2gether... and i want 2 have something looking like tears 2 distrupt players vision 4 short time ?
also cud u give me dat script dat give me a splash on blood on my nose ? i seem to have some problem w/ practicle effects.... i cant understand em @ all ::)
LCD OUT
-
Get this and play with it CLS particle tool (http://www.ofpec.com/forum/index.php?topic=29070.0), select bloodsplat and change distance, position, etc. The tool will allow you also to copy/paste the resulting drop command, so you may add it directly to your mission.
Well, tested the new version of the tool and sadly it has the same problems as previous ones, to test anything that is not an animation (that is, most of the particle types), select the shapename (for example the Boold.p3d) one, and then:
Shape Name 1 = 1
Shape Name 2 = 0
Shape Name 3 = 1
Else the particle will be totally distorted with the default values.
-
thx... im gonna try it nd tell you if i can see what is happenening w/ dat :D
LCD OUT
-
now dats strange... i got everything workin nicly in da Tool thingy... but when i come 2 my intro it doesnt work ?... i copied everything it said dere... only changing da object name so blood will come of my soldier ??
LCD OUT
-
Probably a position issue. Make sure the last parameter of your particle array is your soldier instead of just ""
The play with sixth member to adjust the relative postion (relative to your soldier).
-
kk... thx again
LCD OUT