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Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: sharkattack on 02 May 2007, 12:29:57

Title: outro-loose
Post by: sharkattack on 02 May 2007, 12:29:57
hi ..
ive made a short cutscene in editor under outro-loose
how exactly do i call it up 
have tried usuall methods  but cant seem to get it to play   ???

 
Title: Re: outro-loose
Post by: Cheetah on 02 May 2007, 12:45:13
Hmm well I can play the outro loose with a trigger and a soldier (player)
condition: true
on activation: this exec "outro_l.sqs";

It plays the outro just fine.

Could you tell me more about what methods you're using?
Title: Re: outro-loose
Post by: sharkattack on 02 May 2007, 14:59:20
ive been trying to call it when player is dead

trigger condition
not alive player
on activation
[] exec"outro.sqs"
script runs but camera goes to position on mission map  not in the outro-loose section

have tried with trigger in outro-loose  section
condition true
on activation
[] exec "outro".sqs
nothing there either ...

do i need to call the outro-loose when dead or should  it play automatically
Title: Re: outro-loose
Post by: bedges on 02 May 2007, 15:23:56
if you have created anything in the 'outro loose' section of the map, when the player dies and clicks continue whatever is in the 'outro loose' section will run automatically.

to run a cutscene when 'outro loose' is activated, you must trigger it from within the 'outro loose' section of the map. easiest way is to put a GL on the map and in its init box exec the camera script.
Title: Re: outro-loose
Post by: sharkattack on 02 May 2007, 15:35:55
i get two options when dead
play again  - restarts the mission
end - returns me to mission menu

i can create a cutscene to show if lose is met   , but i cant play outro createded in outro-loose
Title: Re: outro-loose
Post by: bedges on 02 May 2007, 15:45:27
are you playing the mission packaged or in the editor? because the 'outro loose' section is only triggered in packaged missions...
Title: Re: outro-loose
Post by: sharkattack on 02 May 2007, 15:49:47
playing  the mission packaged  not in the editor .
is there something i am missing ?
if player dies anything created in outro-loose will run automaticaly ?
or do i need to activate outro-loose  if so how do i do it ?  :dunno:
cheers
Title: Re: outro-loose
Post by: Mandoble on 02 May 2007, 17:37:43
You only need a trigger without anything in "on activation" field, type Loose (where you select end1, end2, etc). You need to edit what you want from the editor selecting Outro - Loose. Just like any intro.
Title: Re: outro-loose
Post by: sharkattack on 02 May 2007, 17:46:06
hi mate.
so i create 1 trigger condition not alive player
trigger type lose ?  and my outro (which i created in outro-loose section) will be displayed automatically ?

Title: Re: outro-loose
Post by: Mandoble on 02 May 2007, 19:10:13
Yes, as soon as mission ends and you click continue (packed missions only). If I remember well, Loose type end does not allow you the "Retry" option, so it "should" not be used when player dies as the player will not be able to load or continue from last saved positon.
Title: Re: outro-loose
Post by: sharkattack on 02 May 2007, 19:26:25
i do not get an option to continue
only retry or end  (packed mission)
*edit
====
still no joy ...a lot to ask but could someone make a small demo or point me to a mission
which i can open and see how it is done .. have downloaded several missions and although they claim to have outro s  they are not made in the outro loose section of editor ... i never get an option to continue ... going bald in my efforts    >:(

many thanx   :)
Title: Re: outro-loose
Post by: Mandoble on 04 May 2007, 10:24:19
Put in ArmA\Missions folder and play from single missions.
Title: Re: outro-loose
Post by: sharkattack on 04 May 2007, 13:31:43
thanx a million mandoble    :clap:
nice one mate   :)

*EDIT
seems to be that  an outro loose  cant be triggered  upon player dying unless created in mission..
no probs firing outro loose  in any other conditionon other than deah of player

again many thanks  for help clearing this up  ...    :good: