OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: sharkattack on 02 May 2007, 12:29:57
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hi ..
ive made a short cutscene in editor under outro-loose
how exactly do i call it up
have tried usuall methods but cant seem to get it to play ???
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Hmm well I can play the outro loose with a trigger and a soldier (player)
condition: true
on activation: this exec "outro_l.sqs";
It plays the outro just fine.
Could you tell me more about what methods you're using?
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ive been trying to call it when player is dead
trigger condition
not alive player
on activation
[] exec"outro.sqs"
script runs but camera goes to position on mission map not in the outro-loose section
have tried with trigger in outro-loose section
condition true
on activation
[] exec "outro".sqs
nothing there either ...
do i need to call the outro-loose when dead or should it play automatically
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if you have created anything in the 'outro loose' section of the map, when the player dies and clicks continue whatever is in the 'outro loose' section will run automatically.
to run a cutscene when 'outro loose' is activated, you must trigger it from within the 'outro loose' section of the map. easiest way is to put a GL on the map and in its init box exec the camera script.
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i get two options when dead
play again - restarts the mission
end - returns me to mission menu
i can create a cutscene to show if lose is met , but i cant play outro createded in outro-loose
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are you playing the mission packaged or in the editor? because the 'outro loose' section is only triggered in packaged missions...
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playing the mission packaged not in the editor .
is there something i am missing ?
if player dies anything created in outro-loose will run automaticaly ?
or do i need to activate outro-loose if so how do i do it ? :dunno:
cheers
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You only need a trigger without anything in "on activation" field, type Loose (where you select end1, end2, etc). You need to edit what you want from the editor selecting Outro - Loose. Just like any intro.
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hi mate.
so i create 1 trigger condition not alive player
trigger type lose ? and my outro (which i created in outro-loose section) will be displayed automatically ?
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Yes, as soon as mission ends and you click continue (packed missions only). If I remember well, Loose type end does not allow you the "Retry" option, so it "should" not be used when player dies as the player will not be able to load or continue from last saved positon.
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i do not get an option to continue
only retry or end (packed mission)
*edit
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still no joy ...a lot to ask but could someone make a small demo or point me to a mission
which i can open and see how it is done .. have downloaded several missions and although they claim to have outro s they are not made in the outro loose section of editor ... i never get an option to continue ... going bald in my efforts >:(
many thanx :)
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Put in ArmA\Missions folder and play from single missions.
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thanx a million mandoble :clap:
nice one mate :)
*EDIT
seems to be that an outro loose cant be triggered upon player dying unless created in mission..
no probs firing outro loose in any other conditionon other than deah of player
again many thanks for help clearing this up ... :good: