OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: sfc.itzhak on 20 Apr 2007, 19:32:52
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can someone tell me please whats wrong with my description.ext
class CfgSounds
{
Sounds[] =
{olim , stop , target , move , medida1 , medida2 , 1200 , matar2};
class olim
{
name = "olim";
sound[] = {"olim.ogg", db+0, 1.0};
titles[] = { };
};
class stop
{
name = "stop";
sound[] = {"stop.ogg", db+0, 1.0};
titles[] = { };
};
class target
{
name = "target";
sound[] = {"target.ogg", db+0, 1.0};
titles[] = { };
};
class move
{
name = "move";
sound[] = {"move.ogg", db+0, 1.0};
titles[] = { };
};
class medida1
{
name = "medida1";
sound[] = {"medida1.ogg", db+0, 1.0};
titles[] = { };
};
class medida2
{
name = "medida2";
sound[] = {"medida2.ogg", db+0, 1.0};
titles[] = { };
};
class 1200
{
name = "1200";
sound[] = {"1200.ogg", 1, db+0.0};
titles[] = { };
};
class matar2
{
name = "matar2";
sound[] = {"matar2.ogg", db+0, 1.0};
titles[] = { };
};
};
i try use a "[unit say "sound"]"
it gives a not found error
thanks..
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Quick example:
class CfgSounds
{
sounds[] = {mando_missile1,mando_radar1,mando_radar2,mando_target1,mando_noammo1,mando_noammo2,mando_radaron};
class mando_missile1
{
name = "mando_missile1";
sound[] = {"mando_missile1.ogg", db-0, 1.0};
titles[] = {0};
};
class mando_radar1
{
name = "mando_radar1";
sound[] = {"mando_radar1.ogg", db-0, 1.0};
titles[] = {0};
};
class mando_radar2
{
name = "mando_radar2";
sound[] = {"mando_radar2.ogg", db-0, 1.0};
titles[] = {0};
};
class mando_target1
{
name = "mando_target1";
sound[] = {"mando_target1.ogg", db-0, 1.0};
titles[] = {0};
};
class mando_noammo1
{
name = "mando_noammo1";
sound[] = {"mando_noammo1.ogg", db-0, 1.0};
titles[] = {0};
};
class mando_noammo2
{
name = "mando_noammo2";
sound[] = {"mando_noammo2.ogg", db-0, 1.0};
titles[] = {0};
};
class mando_radaron
{
name = "mando_radaron";
sound[] = {"mando_radaron.ogg", db-0, 1.0};
titles[] = {0};
};
class mando_radaroff
{
name = "mando_radaroff";
sound[] = {"mando_radaroff.ogg", db-0, 1.0};
titles[] = {0};
};
};
Every sound is present as .ogg (mono, not stereo) file in missionname/Sound folder.
Then just anyobjectorunit say "mando_radar1" for example.
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thanks the not found error is gone but now i cant hear my sound at all...
thanks in advance