OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Hunted on 23 Oct 2002, 03:20:28
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Hello all,
Sorry for that silly 'subject.' Had to get your attention. ;D
I am in desperate need of some advanced scripting from gifted person/s.
I need some kind of script to allow for the 'percentage' including the kills achieved after the game.
End of Mission
Player Kills Accuracy Killed Total
Hunted 2 60 0 60
The main purpose of this is to get the individuals 'accuracy' level.
I do realize that this is pushing the envelope abit but is there any other alternative method of getting the results?
I would greatly appreciate any help :-\
Thanks in advance.
Hunted
email: hunted_GT@hotmail.com
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With the new patch out it is possible to add event handlers, with this it is possible to keep track of which unit is killed and by whom. I know there are some scripts that count how much ammo u used so 1 and 1 is three, mix the scripts and you have what you want. succes
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Thanks Ottie,
But Could you tell me where to find that particular script?
I can't seem to find it, despite looking at all the forums...just realized how long it took for me to read them all :o
FYI- 'Event Handler' <--now that I know what that is called. :)
Hunted
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I found the scripts in my old database, its not my script but I know it works.
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Ok guys, thanks for helping me guiding to the right direction but...
The "Ammo count" is actually something similar but not quite the right one I am looking for.
Basically what I would like to see is a script that shows the ratio/percentage of the players shooting. i.e. 25%,32%,~90% etc
Any other great ideas? thanks in advance.
Hunted
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The only thing I can suggest is to keep a count of ammo used, which you could do by modifying the ammocount script above. You would have to allow for picking up more ammo, changing half-empty magazines and dropping magazines as well as changing weapons (with an immediate change in ammo amount). It is a very challenging scripting proposition you have there.. (sound fun yet?)
Then, add a 'hit' eventhander to each person. You'd have to play with this a bit, I don't know whether it passes the shooter - I think it does. So just increment a value for each player.
So, with those modifications to ammocount, you now have a script that counts shots fired and a script that counts hits, and again, 1 + 1 = 3.
There is also a script somewhere in the ed depot which was pre-event handler and could keep track of who killed who, but I don't know how it did it as I never examined it.
I have never seen a script that will achieve exactly what you want.
Try the Browse Snippets and use the Search feature.
Cheers,
CareyBear