OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: thirdrm on 25 Sep 2006, 23:26:16
-
I was wondering how to make it so that destroying a object triggers an objective complete. For example destroying a downed blackhawk or mh47.
-
Simply name ur object f.e. blackhawk1 & in a trigger put:
conditionfield: !(alive blackhawk1)
activation: "1" ObjStatus "Done"; hint "Well done by erasing our traces";