OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: thirdrm on 25 Sep 2006, 23:26:16

Title: An object triggering an objective complete
Post by: thirdrm on 25 Sep 2006, 23:26:16
I was wondering how to make it so that destroying a object triggers an objective complete. For example destroying a downed blackhawk or mh47.
Title: Re: An object triggering an objective complete
Post by: Seven on 26 Sep 2006, 00:16:14
Simply name ur object f.e. blackhawk1 & in a trigger put:
Code: [Select]
conditionfield: !(alive blackhawk1)
activation:      "1" ObjStatus "Done"; hint "Well done by erasing our traces";