canMove vehicle
Operand types:
vehicle: Object
Type of returned value:
Boolean
Description:
Check if given vehicle is able to move.
Does not test for fuel, only damage status is checked.
Example:
? canMove (vehicle player) : goto "nexttarget
Thanks for the heads-up, Mikero. I'm just so new to this beta testing stuff lol.
- I don't know how to give the overview pic a border, or make it BIS quality lol...Use paint to give it a white border.
- Does there really have to be a version number?Mikero replied, I agree.
- I'll fix the player appearing thing, well try to, but remember: The intro is NOT a scripted one. I just used the in built thing to do it. Where do i put the command? In the condition line of the trigger?Hey, no offense dude I liked the intro :). You can put it in the On Activation field of a trigger.
since the mission doesnt really need an intro IMO.Then don't make an intro.
People have asked for a version number on the overview, so thats why its there.
In case you don't know, beleagured means besieged, exhausted, under attack etc. :)
How do i change the people's names so that they appear on sidechat?
Doesn't the music fade out anyway? It should once you reach the 2nd waypoint and just after the auto save.
QuoteIn case you don't know, beleagured means besieged, exhausted, under attack etc. :)
I know what it is, Spelling looked odd to me.
on Identies
on Identies
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