OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: techn9ne on 20 Aug 2006, 14:11:47

Title: slow-mo
Post by: techn9ne on 20 Aug 2006, 14:11:47
Heya, i was just wondering if anyonecould tell me  how i could get a unit to run in slow motion for a cut scene, and also how  to view something through binoculars in cutscenes, any help at  all  gr8ly appreci8ted

marcus...again... lol :afro:
Title: Re: slow-mo
Post by: myke13021 on 20 Aug 2006, 14:42:49
Code: [Select]
setAccTime 0.5
will let the time (and therefore movements) pass with half speed.

don't forget to use
Code: [Select]
setAccTime 1
at the end of you cutscene ;-)
Title: Re: slow-mo
Post by: techn9ne on 20 Aug 2006, 14:45:08
ahhh, thanks alot m8 cheers

 :afro: :good:
Title: Re: slow-mo
Post by: macguba on 20 Aug 2006, 23:32:55
Somebody answered the binocs question the other day, Search the forum.
Title: Re: slow-mo
Post by: JasonO on 20 Aug 2006, 23:49:36
Also just to point out.

This command is single player only. In MP the command will be ignored and the cutscene will be normal speed.  :)