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Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: strumgewehren on 20 Oct 2002, 20:51:19

Title: how do you animate a pistols slide
Post by: strumgewehren on 20 Oct 2002, 20:51:19
where can i get information on how to animate the slide to a pistol... similar to taiwanworkshops 1911.. i tried unpacking it to check it out but it wouldnt let me.. thanks... John
Title: Re:how do you animate a pistols slide
Post by: JFK on 25 Oct 2002, 15:22:52
its probably similar to the open/close door animation. It would be a good idea
Title: Re:how do you animate a pistols slide
Post by: Jonno on 26 Oct 2002, 13:03:50
well what they did was to include the slided position in the zasleh (muzzle flash).
Title: Re:how do you animate a pistols slide
Post by: strumgewehren on 26 Oct 2002, 21:40:27
ahh ha ok ill expiriment thanks
Title: Re:how do you animate a pistols slide
Post by: strumgewehren on 26 Oct 2002, 22:16:33
works like a charm.. im making an m11 cobray and i needed to animate the bolt handle on top of the reciever...i also put a plane over my chamber opening that is black so that when it fires it looks as if the bolt is retracting
Title: Re:how do you animate a pistols slide
Post by: korzon on 12 Nov 2002, 01:24:19
Is there another method to animate weapon?
i.e How it was made with "mortar" soldier (M16 + grenade)?
I see one model M16 without grenade then loading  animation, then model of M16 with grenade.

If this is possible by proxy or anything we could create other weapon with grenade or realy animated RPG-7 or folding stock animation.

any ideas?

Korozn
Title: Re:how do you animate a pistols slide
Post by: Wires on 01 Dec 2002, 08:48:35
Where do you get the Taiwan Workshop 1911?

How does the selection work? do you just add another slide in the back position and put it in the zeslah selection or somehow save the slides place in zbran and zesleh at the two positions?
Title: Re:how do you animate a pistols slide
Post by: andylee054 on 30 May 2003, 10:49:01
Yes, You got the points.

Congradulation!
Title: Re:how do you animate a pistols slide
Post by: VUSN042 on 19 Jun 2003, 08:16:09
Problem with using simple 'zasleh' selection is the original slide stays in place, so it looks kinda dumb as the barrel isn't being exposed, the slide just looks like it's briefly just got a lot longer out the back end.

I'm guessing using animations tied to the 'fire' eventhandler would look better?  Anyone know what the reserved word for the linear translation (as opposed to the rotation animation) animation is?

OTOH, I've used the simpler 'zasleh' selection to cover the bolt texture on an M4A1 with a texture of a retracted bolt, showing the exposed breach with a round being engaged into the bolt face...  in that case the simpler method works pretty convincingly.

Title: Re:how do you animate a pistols slide
Post by: Pliskin on 24 Jun 2003, 18:54:15
errr, i don`t understand anything now, how do you mean that ?
Title: Re:how do you animate a pistols slide
Post by: BraTTy on 27 Jun 2003, 10:19:21
Sorry can't add animations and fired eventhandlers to weapons as they dont have a class cfgvehicle        
You can add the animations to the unit using the weapon (plane,man,tank etc..)

can make use of the revolving function in weapons and the muzzleflash

modelspecial is used for the grenadelauncher/m16
Title: Re:how do you animate a pistols slide
Post by: gundam007 on 10 Jul 2003, 06:10:52
I was thinking because of the sliding zasleh... wouldnt it be cool to have an invisible weapon that only appears when you fire... or somehow apply that to the whole person... just like halo's camouflage pick-up... mmm halo


I'm on it
Title: Re:how do you animate a pistols slide
Post by: gundam007 on 10 Jul 2003, 06:21:56
and it worked.   email me at gundam010@comcast.net if you want the "predator sniper rifle". Took the stalker I made in a tut and removed zbran and put the things in zasleh.
Title: Re:how do you animate a pistols slide
Post by: shawm3 on 14 Jan 2004, 18:13:41
look at INQ_weaponpack they use cfgvehicle in their M60. It has defined as a car.  8)