OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: RedCow on 23 Jul 2006, 18:07:17
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Alright i just started some minor scripting and im just fooling around with the unified zombie mod and i have a spawn script named spawn.sqs. It lags when the units get created but thats for a different topic. When i export the mission to multiplayer how to i get the mission.sqs file to stay with it? Because when i play it on multiplayer and go to the point where the script should execute it says "Spawn.sqs could not be found!"
Do i need to PBO the whole mission folder or am i just overcomplicated things?
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when you rename a mission using the mission editor rename option, only the mission.sqm is transferred to the new mission folder that is created.
so always rename your mission using your file manager, eg windows explorer, totalcommander etc
for now simply drag all files from your older named folder to the newer named folder, all except the mission.sqm, if it's been altered
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I wouldn't export it at all.
Just drag the folder from your missions folder to your desktop and pbo it there.
It lags when the units get created but thats for a different topic.
You should have any unit that will be spawned already present in your editor.
Even in a remote place nobody will go to. Like this you will have less lag when units are spawned because OFP has this units/textures loaded alread in your mission. So it creates/spawns your units much faster = less lag.