OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Mr.Peanut on 19 Jul 2006, 15:13:33
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I recently wrote some nifty add-on-free parachute steering scripts (http://www.ofpec.com/forum/index.php?topic=27707.0) using hardrocks' keyboard.single.sqs
The problem is ECP HALO incompatibility. I use following code to check when to start script:
@(("ParachuteBase" countType [vehicle _obj]) > 0)and the following to exit:
if (("ParachuteBase" countType [vehicle _obj]) == 0) then {goto "exit"}
The problem is that the script exits immediately. I presume this is related to how ECP spawns a chute and then moves the player in. Is there any easy way for me to fix my script to be ECP compatible without having to disable ECP HALO?
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I suggest you ask ECP yourself. (http://www.teamodb.com/ecp/forum/)
And if my brain power servers me right, this is the wrong section to post in.
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I suggest you ask ECP yourself. (http://www.teamodb.com/ecp/forum/)
Thanks will do.
And if my brain power servers me right, this is the wrong section to post in.
According to MacGuba
All ECP threads are being concentrated in the Editors Depot Feedback board, since ECP is hosted in the Editors Depot.