OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Mr.Peanut on 19 Jul 2006, 15:13:33

Title: Steerable chute script - ECP compatibility
Post by: Mr.Peanut on 19 Jul 2006, 15:13:33
I recently wrote some nifty add-on-free parachute steering scripts (http://www.ofpec.com/forum/index.php?topic=27707.0) using hardrocks' keyboard.single.sqs

The problem is ECP HALO incompatibility. I use following code to check when to start script:
Code: [Select]
@(("ParachuteBase" countType [vehicle _obj]) > 0)and the following to exit:
Code: [Select]
if (("ParachuteBase" countType [vehicle _obj]) == 0) then {goto "exit"}
The problem is that the script exits immediately.  I presume this is related to how ECP spawns a chute and then moves the player in.  Is there any easy way for me to fix my script to be ECP compatible without having to disable ECP HALO?
Title: Re: Steerable chute script - ECP compatibility
Post by: Jimboob on 20 Jul 2006, 23:32:33
I suggest you ask ECP yourself. (http://www.teamodb.com/ecp/forum/)

And if my brain power servers me right, this is the wrong section to post in.
Title: Re: Steerable chute script - ECP compatibility
Post by: Mr.Peanut on 21 Jul 2006, 16:52:00
I suggest you ask ECP yourself. (http://www.teamodb.com/ecp/forum/)
Thanks will do.

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And if my brain power servers me right, this is the wrong section to post in.

According to MacGuba
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All ECP threads are being concentrated in the Editors Depot Feedback board, since ECP is hosted in the Editors Depot.