OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: ninjapirate on 13 Jul 2006, 03:56:40
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so im sure some of you have had this experience before.
commanding a tank division and getting hammered on while not being able to do a thing about it because the squad wont shut up long enough for you to get your command in.
problem is i really do not like WGL for anything other than a select few multiplayer missions.
so what can i do?
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enableradio false
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thanks but i have no clue how to use that.
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first, look at the comref (http://www.ofpec.com/COMREF/index.php?action=list&letter=d#enableRadio). that'll give some clues.
next, in your init file type
enableradio false
which will disable the radio. you may not want it disabled for the entire game though, so think about linking the enableradio command with a 'get in' eventhandler attached to the tanks. that way it's only disabled when you're in, re-enabled when you get out.
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im sorry i must not have made it totaly clear what i am trying to do, what WGL5 does is it disables only the voices in the radio feature not shut the thing off entirely. im sure most of you know that in OFP commands are not executed untill the guy finishes saying it. and when you have a whole squad feeling chatty and map triggers with speaking i have had to wait 10 seconds sometimes while the enemy pounds on me.
what i want to do is make a file that will disable only the voices and have it in a folder so i can use it when i want through the "-mod=@disablevoice" routine. im not making missions so "enableradio false" doesnt really help.