OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: blekzebbed on 11 Jun 2006, 13:01:11
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Hi, here's a little noobish question from me:
If I make a unit like this:
_s = "SoldierEB" createUnit [getMarkerPos "respawn", d]
And I let it create in the air, how can I put this guy into a parachtue?
thanks
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I think that your best try would be to create a unit that has a parachute. So that means that you have to replace SoldierEB with Parachute or the correct class for a man with a parachute.
You could use this page to try if you can find the suitable class.
http://www.ofpec.com/COMREF/vehicles.html
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hmmm...maybe first creating a empty chute, then creating the unit, moveindriver unit into chute and the setpos the whole thing to it's definitive place might work.
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What I discovered is that if you create an EMPTY parachute and set it to "FLYING".
Then the unit you want to have a parachute, put this in the init:
this moveindriver parachute's name
Example:
I created an empty parachute and named it para1, I set it to "FLYING".
I want Bob to be in para1, so I put this in his init:
this moveindriver para1
or
Bob moveindriver para1
You can also control the starting height of the parachute aswell, with the following in its init field:
this setpos [(GetPos this select 0),(GetPos this select 1),height]
height being anynumber you want.
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Okay, thanks guys:D