OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Dajan on 28 May 2006, 17:41:57
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This may have been posted before, I'm not sure. I did my best to find it so if it exists already just PM a link or me and get a mod to dlete this.
I'm constsntly finding mysel wearing my fingers raw manually adjusting the loadouts of units at the editing stage for a mission - that's the whole removeallweapons this; this add.... bit I mean. Is it possible to write a couple of scripts to stick in th addon/mod folder for a few new 'default' loadouts? So that instead of spending hours copy & pasting new equipment I could just activate a script that would do it for me?
If it is how might I write this and activate it?
Gracias
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What do you need I think is a nice editing tool, like Chris' OFP Script Editor (http://www.chenderman.com/CHOFPSE.htm). With it you'll make such (and many other) scripts in a blink of an eye.
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indeed. it would go in a script, a simple text file, saved as filename.sqs, and called either from the unit's init line or from the init.sqs file.
to call the script from the unit's init line type
this exec "rearm.sqs"
to call the script from the init.sqs file type
unit_name exec "rearm.sqs"
and the rearm script?
;alter loadout
_who = _this
removeallweapons _who
_who addmagazine "m16"
_who addweapon "m16"
_who addmagazine "m16"
_who addmagazine "m16"
_who addmagazine "m16"
_who addmagazine "lawlauncher"
_who addweapon "lawlauncher"
_who addmagazine "lawlauncher"
_who addweapon "throw"
_who addmagazine "handgrenade"
_who addweapon "handgrenade"
_who addmagazine "handgrenade"
_who addweapon "binocular"
exit
save this as rearm.sqs in the same folder as the other mission files. for a list of available default weapons, see the attached textfile.
[attachment deleted by admin]
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Thanks guys, this is a real help! You may have saved my fingers from a blood splattered oblivion here ;)