OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Blanco on 28 Jan 2006, 03:24:38

Title: CfgSFX & save
Post by: Blanco on 28 Jan 2006, 03:24:38
'lo

I have placed a soundtrigger ( a howling wind) that follows the player during the mission. A simple dropscript is running at the position of that soundtrigger.
When I save & reload the mission the sound is gone but the dropscript restarts. I have tried to put time > 1 in the conditionfield of that trigger but it doesn't solve the problem.

It's a bit silly, when I load the mission I have the stormeffect, bu no sound...  :(

Is there a way to fix it?
Title: Re:CfgSFX & save
Post by: Blanco on 28 Jan 2006, 05:17:06
k, I've found it.

I have to use a repeatedly sound trigger.

Activation : None, repeatedly
Condition : time > 1

I leave this one open for a few days...