OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Alex on 21 Jan 2006, 20:47:27

Title: Playing one cutscene after the other
Post by: Alex on 21 Jan 2006, 20:47:27
Hi all, I am making a cutscene where a paratrooper drops in, but because he stays in one place, by the time he lands, the cutscene has finished but i want another cutscene to play immediately after the other finishes, how can i do it please?
Title: Re:Playing one cutscene after the other
Post by: THobson on 21 Jan 2006, 21:32:05
Well you could make it all one cutscene, or you could make the script of the first cutscene run the script for the second.
Title: Re:Playing one cutscene after the other
Post by: Alex on 21 Jan 2006, 21:55:41
i cant do proper scripting yet mate, am doing all in the in game editor :P
Title: Re:Playing one cutscene after the other
Post by: THobson on 21 Jan 2006, 22:52:18
Best thing is to look at the tutorials and make your own scripts.  You will never regret it.  For your first scene download a mission that has a cutscene de-pbo it and see how the author wrote the script.
Title: Re:Playing one cutscene after the other
Post by: macguba on 22 Jan 2006, 03:36:30
Tutorial Mission in the Editors Depot doesn't have a cutscene but it does have a very simple Intro and the principles and practice are the same.

Learning simple scripting will repay itself 100 times in the first mission alone.    Read snYpir's Friendly Intro to Cope Snippets and Johan Gustafsson's Scripting Tutorial.   (The Tutorial Mission also has some simple scripts you can look at and use as templates.)     For cutscene stuff, read snYpir's camera tutorial and messiah's camera.sqs tutorial.  

Trying to make cutscenes with triggers is a terrible waste of time.  I know, I did it.    Big mistake.
Title: Re:Playing one cutscene after the other
Post by: Alex on 22 Jan 2006, 11:06:26
Wow thanks guys! That was extremely helpful, thanks!
Title: Re:Playing one cutscene after the other
Post by: XCess on 22 Jan 2006, 11:55:07
Quote
Well you could make it all one cutscene

Yes THobson, making it one cutscene is always a good idea aint it :P (obscure reference time it is)

and slightly more on topic. There's a pretty button called solve in the bottom left of this screen isn't there Alex..