OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: penguinman on 14 Jan 2006, 02:38:01
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hello, im trying to make an OWP_MI-8 fastrope a squad into position, but the helocopter stops over a different spot everytime and sometimes misses the trigger that activates the fastroping. How would I get hime to stop exactly at his waypoint position.
thanks
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possible this may be of some use .. ( forces chopper to hover 5m above ground at an exact location .. substitute the deploy sqs for youre fast rope sqs .. you may also need to adjust flyinheight of youre chopper)
http://www.ofpec.com/includes/download2.php?id=700
although its not exactly what youre after , hopefully it will go some way to explain how to move chopper to a certain location ...
but im sure theres better in the editors depot ..
shark attack
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Helipcoters are a bit like cats - you can't control them. Better to make your trigger areas large to allow for them deciding to wander about a bit. Using a H or Invisble H objects can to some extent influence where they land, they are more effective if placed on perfectly flat ground. If you really must have the chopper in an exact location in the air then setPos it there when the player isn't looking.
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THobson is right on the money, my bit of advice is try different things , moving invisable H's and also plan and place everything WP's men, objects and the lot, have it all done but the chopper work, then work on the heli , you will fine that if you have a heli in a wp to close to something it seems to think i might land there or something, but again you coulnt get it to land there for anything,,,, they are touchy, you,ll fine heli's the trickyist part of ofp. one more thing,,, try a wp very close to the roping and set it at flyInHeight 25 , i think mabye 30 , height is a big part of what you looking for with rope or ladders,,,,,, its a matter of coaxing the heli sometimes,,,, good luck!!!
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ya, ive gone and tried inrcreesing the size of the trigger and moved the waypoint,
if the helecoptor hits the trigger 85% of the time thats ok right?
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not really, but its up to you! ive got one iam working on right now, he sometimes flys off about 1 outta 10, so he was setting off other west triggers, so haveing said that, why not you try putting your triggers in the WP's. and if your useing a trigger for the heli put it in the WP,
heli1 flyInHeight 25; heli1 exec "\BAS_mah60\FX\BAS_AIRope.sqs" also in the chopper itself init put, heli1 setbehaviour "CARELESS"; heli1 setcombatmode "BLUE" this stops the chopper from looking for something to kill or wander off to Maccers or what ever you can think he might be doing,,,, like blinders on a horse for raceing if you will cheers
note; someone may have a different or more corerct anwser!
Edit; exec "\BAS_mah60\FX\BAS_AIRope.sqs" is for BAS!
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Try snYper's Dynamic Helicopter Extraction Scripts (http://www.ofpec.com/editors/browse.php?browsewhat=2&category=2_4&start=25).
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ok i will