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Missions Depot => Mission Discussion => OFP - Reviewed Missions => Topic started by: greg147 on 09 Jan 2006, 23:38:09

Title: (Review Completed) [SP] The Radio Tower
Post by: greg147 on 09 Jan 2006, 23:38:09
Hi all,
New mission for beta testing here  8)

Mission: The Radio Tower v0.90

Type: Single Player

Required Version: Built on v1.96, may work for other versions below, but no guarantees

Island: CATafganistan

Addons:

Afghanistan V1.2           http://ofp.gamepark.cz/index.php?showthis=8184 (http://ofp.gamepark.cz/index.php?showthis=8184)
Generic Middle Eastern Rebels v1.21 http://ofp.gamepark.cz/index.php?showthis=8833 (http://ofp.gamepark.cz/index.php?showthis=8833)
JAM3                              http://ofp.gamepark.cz/index.php?showthis=9369 (http://ofp.gamepark.cz/index.php?showthis=9369)
LSRs Delta/Rangers       http://ofp.gamepark.cz/index.php?showthis=8329 (http://ofp.gamepark.cz/index.php?showthis=8329)
Mikeros Editorupgrade103   Here (http://www.ofpec.com/ed_depot/index.php?action=details&id=158)

RECOMENDED: LSRs updated weapon pack 3.0   http://ofp.gamepark.cz/index.php?showthis=9813 (http://ofp.gamepark.cz/index.php?showthis=9813)
The mission was designed with weapon pack 2.1, and so will work with both.

Storyline:  After the outbreak of a civil war, NATO forces have been deployed to a far Middle-Eastern country as peacekeepers. However, with the civil war over, an ever increasing percentage of the population feels the NATO presence is unwelcome, and several groups are rebeling against the peacekeepers. However, one group stands larger than the rest, a potential source of a large scale rebellion. Yesterday they raided a civilian radio tower, and are now broadcasting anti-NATO propaganda using the captured technology in an attempt to gain numbers for the uprising.

You are the leader of a 2 man sniper team whose mission is to bring down the radio tower and rescue
the chief engineer.

Points of intrest
I'd like some particular feedback on the auto saves (too many, too few, poorly placed), difficulty of the main objective with different weapons used and difficulty of the extraction.


Credits: See readme. Will be updated each version.

Get it here:

http://www.yourfilehost.com/media.php?cat=other&file=3969The_Radio_Tower.zip

Thanks  ;)

Edit: This mission has been reviewed and is available from the Missions Depot (http://www.ofpec.com/missions_depot/index.php?action=details&id=49).
Title: Re:The Radio Tower
Post by: yankme on 10 Jan 2006, 05:20:27
did you leave out the ED102_RadioTower object or some kind of editor obj. 102?
Title: Re:The Radio Tower
Post by: Mikero on 10 Jan 2006, 09:00:58
ED102_anything is my editor103.pbo addon that replaces the older editor102 upgrades.

Title: Re:The Radio Tower
Post by: greg147 on 10 Jan 2006, 09:06:26
Sorry, I sometimes miss out editor addons  :-[

Top post edited with link
Title: Re:The Radio Tower
Post by: Igor Drukov on 10 Jan 2006, 23:13:49
Benchmark : 7389; No superAI; @ECP; v1.96 ; Vet mode

D/L ok, addons ok.



Overview

EXTREMELY cool pic. EXTREMELY cool.
Text : may be add something that'd enhance how tough the mishun is going to be, or how elite the snipers chosen are...


Intro

A bit unclear what it is all about : the truck is too obviously starting its engine in the middle of nowhere, then there's this guy shooting from you-don't-know-where at you-don't-know-who. At the beginning, the camera goes through the walls of the radio tower.
I'd say it'd need reworking :).

Briefing

Situation section : typos=> "presumably", "chief". Neat section, although the big picture (what am I, when, fighting who... all stuff I have to say I like knowing) is not mentioned.
Mission section : consider adding links to the map when mentioning grid coordinates.
Gear section : typo, "alternately" ; why are ghillie suits unsuitable ? (yes I'm a pain ;D) May be describe the differences betwen weapons briefly, and say what ammo is needed for each... (I had to restart the mission several times to figure out the matching mags).

Mission

Cool anim on landing ! Seeing that LZ is closer to the spot where the hostage is, and being as meaningfully nagging as a beta-tester can be, that's where I go. I get an updated retry position... There's a truck patrolling... Eager to try my M82A1, I engage it. Loons unboard, bam bam, they're all dead. I then proceed to engage the guards in the village from the North (~500m.), bam bam, they are all dead. I order my loon to wait for me, and walk to the village... All dead ? Nah, I wish... Get killed a few times, reload, finally make it, free the hostage, leave him there, get in a truck, head north... oops, my loons have just spotted enemies coming from the west moving towards the village... get out of the truck, we kill them. Back to the truck, drive north, pop guys from the south in the radio station, climb on the mountains in the east, kill a bunch more, here comes a truck, I RPG it... Darn it, I'll soon be running out of ammo... Ok, back to the truck, where I had ordered my partner to go. We exchange weapons again (I had done so before walking to the first village), I move west, order the loon to follow me 100 m. behind me... Good move, as 6 enemies were trying to flank me... Cool piece of action there, as they were too close for my M82A1, so I kill some of them with my silenced handgun while n°2 finishes the rest... Move to the site, assassinate the few sneaky campers, blow the radio, shoot the two satellite phones inside the house, and they... disappear ??? Anyway, the objective does not tick, so I look for other phones... there's none, so back to truck, retrieve my mates, go to the extract point and... nothing.
Is it because I didn't complete the objectives in the briefing order ? Are there more than two satellite phones on the site ?

Mission Uncompleted

My opinion

* What I liked : da weapons ;D ; the insecure feeling that grew in me as I realized I was running out of ammo (I "finished" the mission with 21 bullets left, counting my loon's).
* What I didn't like : the enemies never came from where I feared they might, that is, in my 6, from the mountains. Someone more patient than I was tonight could have walked around the sites for hours and snipe everybody without being threatened for real.

Anyway, that was fun, good job :thumbsup: !


Title: Re:The Radio Tower
Post by: greg147 on 11 Jan 2006, 09:10:38
Thanks for the review.  ;D

I'll edit the briefing and overivew, correcting the spelling errors and adding the things you said.

There were 4 satellite phones at the radio tower, but two of them were quite hard to find. They were in the building under the radio tower itself. The building can only be accessed by a ladder hatch from the roof, by the tower. Maybe I should make it clearer in the briefing as to where they actually are.  ;)

The mission didn't end for you becuase the trigger that activates the extraction has the condition that all 3 objectives must be complete.

Unfortunatly I don't think I can fix the radios disappearing. Weither they are actually being deleted, falling through into the building below, or flying off into the air, it's the default BIS destruction animation. (unless there is a way to change the mass of an object without editing the config or whatever....)

I'll also rearange a few of the patrols. There was one rebel patrol walking about the top of the mountain east of the radio tower, as thats where I thought most people would go to get a good vantage point (although during beta testing it myself I found that the southern route was much easier.  ;)  )
Title: Re:The Radio Tower
Post by: ruff on 11 Jan 2006, 17:40:20
i loved the mission havent finished it yet
suggestions

+the troops sound british why not use blackbloods sas units since the mission involves cqb and everyone willhave it and use the lsr weapons

+saving hostages are sas or sf type missions another reason for blackbloods units

i really like thismission though im gettin errors with the intro like missing classnames for the rebel addon is it the latest one?

cheers
Title: Re:The Radio Tower
Post by: Conors on 11 Jan 2006, 18:53:39
I don't think the BLB troops have a sniper rifle so you could use P:UFKs Sniper
Title: Re:The Radio Tower
Post by: greg147 on 11 Jan 2006, 20:12:04
+the troops sound british why not use blackbloods sas units since the mission involves cqb and everyone willhave it and use the lsr weapons

Damn, is it that obvious?  ;D

This was my first attempt at voice acting, and as i'm British I didn't think it would sound quite right.  ;)

@ the rebels problem

The one I used were v1.21, as far as I know they are the lastest version.

I suppose I could use the BLB troops. I'll think about it.  ;)

EDIT: Currently I am adding a section to the briefing with short profiles of the weapons and a picture of each one, along with what type of ammo it takes.
Title: Re:The Radio Tower
Post by: Igor Drukov on 11 Jan 2006, 20:22:48
Quote
Currently I am adding a section to the briefing with short profiles of the weapons and a picture of each one, along with what type of ammo it takes.

That's an awesome idea, I suggest you choose what unit to adopt before doing so, though... Laser's units and weapons kick *ss, you might just want to use SAS units for another mission ;D.
Title: Re:The Radio Tower
Post by: greg147 on 11 Jan 2006, 21:09:31
Yeah, I think i'll stick with Lasers units. They just fit this mission in my opinion  ;D
Title: Re:The Radio Tower
Post by: greg147 on 11 Jan 2006, 22:20:42
New version, v0.91, link at the top of the page.

Changes:

Readme updated with beta testers
Briefing typos corrected
'Avaliable Weapons' section added
More patrols added
Intro tweaked
Overview tweaked


The intro has't changed much (intros were never my strong point), but the camera no longer goes through the building, and some of the camera shots are zoomed out more in order to see more of the surrounding units.

Enjoy  ;)
Title: Re:The Radio Tower
Post by: greg147 on 25 Jan 2006, 17:35:13
Sorry to bump this, but I could really do with the new version being tested acouple of times before I send it to the missions depot.  ;)
Title: Re:The Radio Tower
Post by: Igor Drukov on 25 Jan 2006, 18:15:48
Stand by, I'll try to give it another go by tomorrow (Thursday) night :).
Title: Re:The Radio Tower
Post by: Mikero on 26 Jan 2006, 15:10:03
OFP 1.96 vetmode 6896

Package:

one of the best presented readme's

Good use of addon inclusion. Everything easy and clear.

the use of penguinman's addon appears interesting and novel.

I suggest you call the generic middle east rebels jjr rather than juts generic. Most people know it by the former name) as it is this that comes up in scanners and missing addon blah


Overview:

Good presentation:

Intro:

Good use of music, good camera work on the whole. And one hell of an interesting sequence

It didn't quite do it for me. There appeared to be lazyman camera shots which spoiled the effect.

Three examples are:

a sideswipe view of the three civils talking at car where the pan goes too far accross, making them not centre of attention.

a further pan slide around to front where an over the top shot would have been more effective visually.

a final shot of the side of a mountain instead of the town itself.

The view of two nato? soldiers holding a prisoner is unexplained.


Briefing:

Everything presents well. Not noisy, good clear write up's and map.

Instant and intense dislike. It is not up to me to decide what weaponry to use. How the hell would I know?

Am half inclined to not bother continuing with this mission, but I select something, anything, and am disinterested in the outcome, which I know will be a poor one for me.

I went back and read the interesting info on each wepon type. But sorry, selecting 2 x guns and 2 x ammo packs is too tedious. If I want to play the mission again, and that is the point behind selections, I'll choose something.

Mission:

Nice sweep on parachutes. All parachute drops are good, this is no exception.

Pointless landing zone where the obviousness of saving the hostage is first. I have to detour 90 miles away from it to be sure I don't bugger up the author's choreography. Very poor choice of lz spot, poorly thought out.

The scenery is in the spectacular class, allowing me to continue the mission.

A retry kicks in and I can't see the point behind it.

An intensely iritating run and stumble thru the mountains before we get to tower miles and miles away.

Finally some action, and it was interesting action. Typically I have supplied #2 with a bipod M21 but no proper ammo for it so he's reduced to a spectator. This is very very poor.

Finally knock off everything twitching in camp and on buildings. Fortunately spotted nasties in a truck coming on my flank. But, it's all tedious since I'm the only one with ammo on our side. Eventually get #2 re-armed. Not so-easy run into base camp. Still a few crawly things about, but the enemy's GL gun is best trick. Tuff time getting on roof until I grenade the whole area.

Nice, and interesting climbs up and down and in building.

Blow tower since I had the brain to get at least a satchel in gear selection (did I mention this was a very poor design decision that's pissed me off greatly?). I read the readme again, and it's all there and mentions it.

Jump in uaz and take off. I'm no further use as a sniper since I was wounded falling off building. So I switch to standard ak.

A truck meets us halfway. I ignore it, it doesn't ignore me and shoots the vehicle from under us. We hide a bit and the truck continues on it's way to the radio tower. I decide to walk.

In the climb up down and around the buildings i spotted radio's in a rather interesting concealed area but didn't realise their significance.

Eventually get to next town, that LZ is still irritating me. Good tough firefight ensues but now convinced scenario is very unrealistic and non-immersive. No way are two mountain snipers going to take on what they have taken on.

Finally get my hostage clear. A pointless {you} to titletext, and probably a pointless titletext since he's told to join me anyway.

Get in truck and navigate to extraction a very very long way a way. Another, seemingly irrational retry save kicks in. I don't like these very long drives on CatAfghan, the map is overly large as it is. and the map rarely matches the actual topogrophy. You can't rely on the landmarks being accurate. No matter, some will like this driving stuff. It is after all, quite difficult to do.

I wait at x4 while reading briefing and realise I've missed the 2nd objective. Ok. my fault entirely, but it's infromative enough of what players will and wont do see and miss.

I decide to end mission there rather than go back.

Overall:

Nice, despite my bad mood about it all. I would give it a 7, even tough it irritated the crap out of me, because the troop positionings and general firefights made it worthwile. But, poorly thought out topography, it is.



Title: Re:The Radio Tower
Post by: greg147 on 26 Jan 2006, 19:25:05
Thanks Mikero, an.....odd but appreciated review. You made it sound like the worst mission you've ever played, but gave it a 7  ;)

Instant and intense dislike. It is not up to me to decide what weaponry to use. How the hell would I know?

What do you mean by this?
The idea of having the player with no weapons in the briefing came from a mission from the CSLA2 mod. In that one you had to arm 12 paras, so i didn't think 2 snipers was too bad.

However, I will remove that feature, and have the player and his spotter armed with default weapons and a satchel charge (maybe i'll give them a M82 and a M24. Those were the weapons I thought suited the mission best)

Very poor choice of lz spot, poorly thought out.

Hmm....when I first made this map, i chose that area because it was the closest flatish area to both the targets without practically land on top of them. I thought it would be slightly more realistic landing a distance away from the targets.
Was there a place you thought would be more suitable?

The retry was so if the player died, he didn't have to start again in mid air, waiting to land before starting again.

Typically I have supplied #2 with a bipod M21 but no proper ammo for it so he's reduced to a spectator. This is very very poor.
This isn't really my fault. I even put a whole section into the briefing so people would get the correct ammo for each weapon. Even if I had started the second guy with a default weapon, it would have been the M24, so in changing it to a M21 the ammo type still would have been wrong.


The extraction was a bit unrealistic now looking back at it. It should have been a kind of 'Getting out just in time as a hord of OPFOR desend upon your position', but looking back on it I see it was kind of hollywood-ish. I'll remove some of the enemy there, and also add a hint it you get to the extraction and havn't completed the objectives yet.

I can't really change the togography. Any closer to the target and it would be stupidly unrealistic, landing on the doorstep of your enemy and still hoping to catch them by suprise.

Anyway, i'll change those things, and change the intro.  ;)
Title: Re:The Radio Tower
Post by: Igor Drukov on 26 Jan 2006, 22:53:22
Benchmark : 7389; No superAI; @ECP; v1.96;Veteran

Having already tested the mission, I'll focus on whatever changes I spot.


Overview

Top-notch pic, good text.


Intro

Still very confusing, you don't really get to understand who's who and who's shooting who IMHO. I'd just redo it all, or make none, I don't think it adds anything as it currently stands. IMHO, again.


Briefing

Still a few typos ("destory", "avaliable"...). But the gear section kicks ass, you bothered to add pix and all :thumbsup: !
Consider centering the name of the weapon and the image.
I chose an M82A1 and a silenced SR25 for my mate.


Mission

As I did the last time, I rescued the hostage first. On relocating from  north to east of the village, I noticed there was a patrol in the mountains. I left them alone and killed everyone in the village. For some reason, the hostage wouldn't move after cleaning the village, so I just left him and moved up north to the radio tower. Took position east of the site, and killed'em all, which was fun as some of them climbed the mountains to get me. I rpg-ed the guys behind the building ;D, climbed on the roof, destroyed the "cell phones" (in one of the rooms, one sneaky bostord nearly got me), went back to truck, gathered my men went to extract zone, chopper landed, two groups of enemies were rushing to our position, killed as many as I could before getting in the chopper, mission complete.


Outro

None.


Uppers

Downers

Final word

You can be more ambitious, you have something really good brewing here. Still, good job :thumbsup: !
Title: Re:The Radio Tower
Post by: greg147 on 26 Jan 2006, 23:12:33
Thanks Igor.
I think you're right about the intro. Having read the last 3 reviews, and watched it again and again, i've come to a conclusion that it has to be redone, maybe even completely from scratch. Will update that in the next version.

Guess I missed some spelling errors. Will correct them.

The hostage has to be 'nudged' in order for him to start moving. This is a game limitation as far as I know. Not really sure how to fix it. The only way I can think of is to put the hostage outside, but i'll experiment with other posibilities, like editor placed buildings etc.

I think I may try to impliment Grouplink. I've used it before on a MP mission, so have a bt of experiance using it. Will experiment  ;)

I'll also raise the volume of the voices, and see what I can do about the viewdistance, but i'm pretty sure i didn't change that in the editor. Maybe it's your game settings?
Or I may have missed something. I'll check for any triggers that affect the viewdistance.
Title: Re:The Radio Tower
Post by: Igor Drukov on 26 Jan 2006, 23:22:43
Hey greg

I play with ECP, but the random weather value is disabled as default when I start the game. Besides, I remember the sky becoming more and more overcast the first time I played the mission too. I don't think it's my game settings, though. Default sliders in the editor ? I don't know ??? :beat:.

But if this doesn't happen to you, and if it didn't happen to other testers either, well, then, my bad... :-X

* sneaks away to check settings *  
Title: Re:The Radio Tower
Post by: Mikero on 27 Jan 2006, 11:09:18
>Thanks Mikero, an.....odd but appreciated review. You made it sound like the worst mission you've ever played, but gave it a 7

It deserves a 7 I'm very confident of that. I didn't like certain aspects of the mission (as you noticed  8) but, my dislike of certain play styles should not interfere with giving it a rating it deserves. I didn't like a very good mission is another way of putting it.

The only items of any credibility on my part are how it played for me and what if felt like for me. And the only things that threw me were, the lack of initial armament, and, my mistake at not looking _properly_ at the briefing (sat radios) and information on the guns available. You can hapilly take my opinion with a pinch of salt, it's just  feedback. Not really, a technical critique, because tecnnically, there are no showstoppers.

As for the LZ it is dreadful because the hostage area is too close to it.

As for whether it takes too long to get from a-z, it's your mission.
Title: Re: (Review Please) The Radio Tower
Post by: rhysduk on 09 Sep 2006, 04:11:24
This mission has been reviewed and posted into the Missions Depot (http://www.ofpec.com/missions_depot/index.php?action=details&id=49).

This topic is open for after-review discussion. Have any spectacular stories? Feel free to share them!