OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: The-Architect on 01 Jan 2006, 06:41:10
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Ok, I got one of the drop tutorials from the ed depot and I created an effect I like.
["cl_basic","","Billboard",1,5.09846,[9696.86,3963.32,0],[0,0,3.07692],0,1.3998,1,1,[0.11,0.11],[[1,1,1,1],[1,1,1,1],[1,1,1,1],[1,1,1,1]],[0,1,0,1],2.46154,5,"","",""]
That's as far as I got.
I want to have many of these appear around the player so as to give the effect of snow flakes being blown around.
Where do I go from here?
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Put it in a loop with a small (0.1 to 0.8) delay and a counter to tell it when to stop? If you don't want it to stop suddenly then use the counter to lengthen the delay over time.
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What I'm saying is that that line of code is all I have sitting in the .sqs file. I don't know how to make the thing appear in the game or anything.
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This line will only create... one snowflake.
What you need is a loop that creates several.
But why not use Kegetys' snow script ? Here it is, as extracted from his winter Nogojev :
;
; Snowing script v1.0 by Kegetys <Kegetys@raketti.net>
; http://www.ofp.kege.cjb.net
;
; For Winter Nogojev
;
;
; Usage:
; [density] exec "\KEGnoecain_snow\script\snow.sqs"
;
; where density is the density of the snowing. If density is not specified a default of 5 is used.
; Note that the maximum working density is relative to the FPS.
;
_velocity = [0,0,-0.61]
_density = 5
? count _this > 0 : _density = _this select 0
#Begin
~0.001
_spawnDist = 35
_spawnHeight = 15
_foo = 0
#luup
_posDrop = [(getpos player select 0)-_spawnDist+(random (_spawnDist*2)), (getpos player select 1)-_spawnDist+(random (_spawnDist*2)), (getpos player select 2)+_spawnHeight]
_posDrop = [(_posDrop select 0)+((velocity vehicle player select 0)*5),(_posDrop select 1)+((velocity vehicle player select 1)*5),_posDrop select 2]
drop ["cl_water", "", "Billboard", 1, 7, _posDrop, _velocity, 1, 0.000001, 0.000, 1.4, [0.06,0.06], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,1,0,1,0,1], 0.2, 1.2, "", "", ""]
_foo = _foo + 1
? _foo < _density : goto "luup"
goto "Begin"
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Yep, I already did.
I manages to get a fairly acceptable effect. I'll probably need helkp with sorting out some final issues in the future so I'll keep the thread open.
Cheers.
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Ha! crafty bugger. you're trying to win the Xmas Competition by snowflakes alone @architect
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Lol, no Mikero. We aren't allowed to win it are we?
Anyway it's for a winter mission I'm making. Probably release it as an addon free normal weather mission too.