OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Veers on 19 Dec 2005, 01:42:17

Title: Ragdoll physics or new death poses
Post by: Veers on 19 Dec 2005, 01:42:17
would something like ragdoll physics be possible in OFP and if people can make new running poses can't they make any new dead body poses, I'm tired of the old ones.
Title: Re:Ragdoll physics or new death poses
Post by: RujiK on 19 Dec 2005, 05:04:18
New death switchmoves (Or poses) Yes, they are possible.
Rag doll effects, no. Ofps game engine does not allow this.

Correct me if I'm wrong.
Title: Re:Ragdoll physics or new death poses
Post by: nominesine on 19 Dec 2005, 14:59:00
There's a discussion containing idle promises about ragdoll animations (not physics, though) in this thread on the official forums:

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=f5528f597feec57ead3102d64c0384df;act=ST;f=4;t=49626;st=0

I suppose he is talking about new switchMoves that simulates a ragdoll effect. There is also a video clip illustrating how it works.
Title: Re:Ragdoll physics or new death poses
Post by: Veers on 20 Dec 2005, 04:30:08
ok, thanks guys
Title: Re:Ragdoll physics or new death poses
Post by: bdfy85 on 22 Dec 2005, 00:20:44
There's russian addon that adds 20 new dynamic death anims in game
http://www.flashpoint.ru/forum/showthread.php?t=36245
download
http://flashpoint.ru/data/addons/other/dezoom_anim.rar
But it's config addon i.e you have to  replace your config to see anims.
You will also see this stuff in upcoming libmod update ;)
Title: Re:Ragdoll physics or new death poses
Post by: The-Architect on 30 Dec 2005, 17:58:19
I DLd it but all I got was a pbo file.

There are some folders with config text files.

Problem is their readme is in Russian.
What do I do to view their stuff?
Title: Re:Ragdoll physics or new death poses
Post by: marcus3 on 31 Dec 2005, 07:36:52
unpbo the pbo
download ofp.anim ( sorry dont have link, google is your friend:))
then run ofp.anim
open the rtm files that where in the pbo
or
find someone who knows russion
or
look in the text files for something likes this

class CfgMovesMC
{


   class Default {};
   class StandBase: Default {};
   class States
   {      
      class XXX: StandBase
XXX = the name u use to call the anim
cheers  ;D