OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: mik on 17 Oct 2002, 12:45:08
-
g'day, ofp player from aus, new to the forums. wondering if anyone out there knows how to execute a chopper extraction a while after the same chopper has inserted your team. the chopper is not part of the group, but using the moveincargo scripting getting it to insert the team. Is there a trigger action to get the chopper to come back when you're at a specific area??
cheers.
-
[attachment deleted by admin]
-
@McNorth: The reason yer waypoints don't always show in the editor is because you have to play a single player mission before heading off to the ME and previewing ... Has something to do with the default difficulty for the game..
You got the chopper thing right.. At least, that's one of the million ways to go about it..;D that method will work.. and if you're concerned about burning fuel you can always set up a trigger like this:
(repeatable)
Condition: choppername getfuel < .5
On Activation: choppername setfuel 1
-
when the chopper is "backstage" you can use
chopper land "LAND" and/or chopperpilot action ["ENGINE OFF",chopper]
and this solves the problem of assigning a new flyinheight for when he takes off. obviously this works as well in conjunction with any of the above, but i think this should solve all probs in one.
-
Kaliyuga: Thanks for clearing up the waypoint thing. That has been a source of immense irritation.
David-P: I tried the Chopper land "land" thing but couldn't get it to work on midstream waypoints. No problem if at the end of a set of waypoints but when waiting backstage it seems to want to loiter. If you know how to overcome the loitering problem please share the solution.
-
yup. how have u made the chopper wait for extraction? a variable, or lock WP? if using variables, try locking the WP, that might make it able to land.