OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: OrnelP on 06 Dec 2005, 04:42:35

Title: 2 Simple Q's
Post by: OrnelP on 06 Dec 2005, 04:42:35
Hi All, OrnelP here, I have 2 simple questions, but i dont know if the answers are simple, First i have also looked for these with the search and keep coming up with the wrong things.

#1: In Cold War Crisis Campaign thers a mission with you as a pilot and you fly from Everon to Kolgujev, how did they change the island without changing missions?

#2: You know when you drop you gun on the floor the weapon model is on the floor. is there a way to have a weapon start on the floor and not in a weapon box or invisable weapon box, just like an m16 lying on the ground?


Thx in advance Your Pal, OrnelP ;D
Title: Re:2 Simple Q's
Post by: marcus3 on 06 Dec 2005, 06:06:26
1. i have no idea
2. look in the ed depo, for, guns on tables
 ;D
Title: Re:2 Simple Q's
Post by: greg147 on 06 Dec 2005, 09:05:10
1. They are 2 different missions. Ones called Plane Start, and the others called Thunderbolt. All they did was remove the debreifing of the first mission and remove the briefing of the second, so they loaded into each other.
If you start the mission and fire all your ammo around the airfield, and maybe shoot down one of your own guys, then go up to the NE where you were ment to go in the first place, when the next mission starts you will have full ammo and your wingman back again.  ;)

2. Weapon vehiclecreate.
http://www.ofpec.com/editors/browse.php?browsewhat=2&category=2_8&start=25

There is another script which has several different features, but I can't find it right now.  ;)
Title: Re:2 Simple Q's
Post by: macguba on 06 Dec 2005, 13:00:23
You can't have a weapon just lying around, it has to be inside an invisible ammo crate called a weaponHolder.